About the RoleWe're looking for an exceptional Technical Artist to join our team building and scaling our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock-it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent a living, breathing construction site - real-world lighting, 3D content, and terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do- Own the 3D content generation and curation pipeline for an autonomous construction simulator
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in procedural scene generation and rendering techniques
Who You AreSimulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- A hands-on mindset and enthusiasm for building core simulation content
QualificationsRequired
- Games or simulation background with minimum 4yrs working in real time 3D
- Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
- Hands-on experience with Unreal Engine, minimum 2yrs
Preferred
- Robotics simulation experience
- Experience with Isaac Sim or Omniverse
- Experience with neural rendering techniques (Gaussian splats, NeRFs)