Electronic Arts Inc

Artiste sénior.e de personnages / Senior Character Artist

Electronic Arts Inc • $133K — $186K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of AAA game development experience with shipped titles on console or PC.
  • Strong portfolio demonstrating high-quality real-time character work, focusing on stylized or distinctive designs.
  • Experience mentoring fellow artists and leading art reviews.
  • Advanced skills in character modeling, sculpting, texturing, and optimization for real-time applications.
  • Familiar with tools such as Maya, Blender, ZBrush, and Substance 3D.
  • Proficient in working with modern game engines like Unreal or Unity.
  • In-depth knowledge of anatomy, proportion, silhouette, and material definition.

Responsibilities

  • Create high-quality, real-time character assets that align with the project's visual identity.
  • Establish character art quality standards and provide mentorship to team members.
  • Collaborate with Art Direction to translate the visual style into character designs.
  • Develop scalable character workflows in partnership with Technical Art and Engineering teams.
  • Experiment with stylization, modularity, and asset variation for diverse game experiences.
  • Guide hero characters from early development to polished presentation in playable demos.
  • Coordinate with Animation, VFX, and Design teams to ensure cohesive character integration.

Benefits

  • 3 weeks of paid time off to start, plus 10-16 paid company holidays depending on location.
  • Sick leave of 80 hours per year.
  • 10 weeks of paid parental leave when welcoming a new child.
  • Comprehensive medical, dental, and vision insurance, life and disability insurance.
  • 401(k) retirement plan options for U.S. employees; retirement benefits for Canadian employees.
Full Job Description
Description & Requirements

Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page.

As a Senior Character Artist on the Research & Engineering team you will partner closely with Art Direction and help define the project's visual identity, characters, and stylistic direction. You will lead the creation of visually distinctive, real-time character assets and modular parts for early playable demos, prototypes, and high-fidelity vertical slices. You will bring extensive AAA game development experience and a deep understanding of anatomy, proportion, and shape language. You will set production standards, establish scalable character pipelines, and provide valuable mentorship as the character art discipline grows.

This is a hybrid role, onsite three days a week in Redwood City, California, Montreal or Vancouver, Canada.

The Senior Character Artist will report to the Senior Art Director.

Responsibilities:
  • Create high-quality real-time characters assets that establish and reinforce the project's visual identity .
  • Help establish the character art quality bar and production standards , provide mentorship and visual feedback, and support future team growth as the discipline scales.
  • Partner closely with Art Direction to translate visual targets into practical character solutions while preserving intended silhouette, proportion, materials, and style .
  • Work with Technical Art and Engineering to build scalable character workflows for content that may be handcrafted, adapted, customized, or remixed .
  • Explore stylization, material response, modularity, customization, and asset variation across different game experiences and visual styles.
  • Support playable demos and vertical slices by taking hero characters from early look development through polished in-engine presentation .
  • Collaborate with Animation, VFX, UX, and Environment teams to ensure characters read clearly and feel cohesive within the broader game experience.
  • Support reviews of internal and external character production , ensuring work consistently meets the established visual and technical quality bar.

Qualifications:
  • Demonstrated expertise in AAA game development (8+ years) with shipped titles on console or PC.
  • Strong portfolio showing high-quality real-time character work, including stylized and/or visually distinctive characters.
  • Experience mentoring artists, leading art reviews, and providing craft direction.
  • Advanced knowledge of character modeling, sculpting, topology, texturing, materials, and real-time optimization.
  • Experience with standard character tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.
  • Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.
  • Excellent understanding of anatomy, proportion, silhouette, shape language, color, and material definition.
  • Comfort working cross-functionally with Art Direction, Technical Art, Animation, Design, and Engineering.
  • Experience with modular characters, customization systems, procedural workflows, or AI-assisted content creation.
  • Provide a portfolio, demo reel, or examples of accomplished character artwork.

We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.

We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click "Get Recommendations" to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$153,700 - $233,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

More Jobs at Electronic Arts Inc

More Consumer Technology Jobs

Find similar Artiste sénior.e de personnages / Senior Character Artist jobs: