Ubisoft

3D Programmer - (Assassin's Creed HEXE)

Ubisoft • $90K — $110K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent.
  • Strong understanding of real-time rendering systems including opaque rendering and shadows.
  • Hands-on experience shipping games on PS5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues.
  • Proficiency with GPU profiling tools for performance optimization.
  • Ability to work within large codebases and enhance unfamiliar systems.
  • Experience with proprietary engines like Anvil and data generation tools like Toolmode is a plus.

Responsibilities

  • Contribute to the rendering engine covering various graphics techniques.
  • Collaborate closely with the Anvil Pipeline Rendering Team for rendering development.
  • Diagnose and troubleshoot specific project rendering issues.
  • Evaluate and optimize performance in the rendering pipeline.
  • Design tailored rendering solutions for limited hardware consoles.
  • Support Toolmode Data Generation from a rendering standpoint.

Benefits

  • Work on iconic franchises like Assassin's Creed.
  • Collaborative environment with diverse teams across studios.
  • Opportunities for professional growth and development.
  • Involvement in cutting-edge technology for next-gen gaming.
  • Flexible work culture that values creativity and innovation.
Full Job Description
As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do
  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.
QUALIFICATIONS

What you bring to the team
  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5,Xbox Series X/S , or Nintendo Switch 2 .
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
What to send our way
  • Your resume highlighting your skills and experience.
  • Code samples, repository links, or other relevant projects.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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