Thatgamecompany

3D Character Artist (Mid-Senior)

Thatgamecompany$81K — $114K *
US-AnywhereRemote in United States
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Online portfolio showcasing character art expertise
  • 3+ years of 3D Character Artist experience in a game studio
  • Proficient in Maya or equivalent modeling software
  • Self-motivated team player with humility
  • Ability to integrate feedback promptly and effectively
  • Passionate about creating engaging game characters
  • Familiarity with software like Photoshop, ZBrush, and Substance Painter

Responsibilities

  • Create 3D characters and cosmetic assets in alignment with Sky's visual style
  • Skin character models and associated cosmetic items
  • Collaborate with lead project members, concept artists, designers, and engineers
  • Brainstorm and prototype 3D assets rapidly during the design phase
  • Support fellow 3D artists in character asset creation
  • Review, debug, and resolve asset-related issues
  • Enhance art department documentation and resource libraries
  • Foster a culture of diversity and inclusion within the team

Benefits

  • Medical, dental, and vision coverage
  • 401(k) plan participation
  • Paid time off programs
  • Eligibility for an annual discretionary bonus
Full Job Description
3D Character Artist (Mid-Senior)

Responsibilities:
  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky
  • Skinning character and cosmetic assets
  • Collaborate with project leads, concept artists, designers, and engineers
  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase
  • Support the rest of the 3D team to create character assets
  • Review and fix bugs of all complexities
  • Contribute to documentation and resource libraries for the art department
  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:
  • Online portfolio demonstrating character art skills
  • 3+ years of experience as a 3D Character Artist at a game studio
  • Proficient modeling skills in Maya or equivalent
  • Self-motivated, humble, and a team player
  • Open-minded and able to implement feedback from peers and art directors in a timely manner
  • Passion for creating memorable characters for games
  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)
  • Familiarity with Maya rigging/skinning

Nice to Haves:
  • A passionate Gamer
  • A Sky Player
  • Human Anatomy & Animal Anatomy knowledge
  • Understanding of clothing construction and real-world materials
  • Strive to create a gaming experience that brings a positive impact to the gaming world
  • Experience creating a game from the ground up
  • Portfolio demonstrating a variety of art styles


The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices.

Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote

About Thatgamecompany

Thatgamecompany is an American video game development company founded in 2006 by University of Southern California students. The company is known for creating games that deliver meaningful, emotional experiences to players. Their games have won numerous awards and have been praised for their unique art style, music, and storytelling. Thatgamecompany's most popular titles include Journey, Flower, and Sky: Children of the Light.
Learn more about Thatgamecompany
Size
100 employees
Industry

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