Nintendo

Tools Engineer - Systems (Retro Studios)

Nintendo$100K — $130K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10-15 years' experience in game development or related field preferred
  • Proven ability to develop pipelines from concept to content shipping
  • Expertise in clean, API-first design principles
  • Strong communication skills
  • Experience working with build systems is preferred
  • Familiarity with WPF and build pipelines
  • Understanding of workflow needs across departments

Responsibilities

  • Architect large-scale systems and define a clear technical vision
  • Adapt designs to evolving requirements while ensuring scalability and stability
  • Provide technical leadership and mentor engineers to uphold engineering standards
  • Collaborate with cross-functional teams on requirements and deliver solutions
  • Design and maintain tools and applications for game content creation
  • Own the full lifecycle of development: from requirements to continuous improvement
  • Identify technical bottlenecks and drive improvements to enhance productivity

Benefits

  • Flexible work schedule
  • Opportunities for professional development
  • Access to cutting-edge technology and tools
  • Dynamic and collaborative work environment
  • Involvement in exciting, innovative projects
Full Job Description
DESCRIPTION OF DUTIES:
  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Provide technical leadership, mentoring engineers and setting standards for engineering excellence
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation
  • Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement
  • Identify bottlenecks and drive technical solutions to improve workflows and productivity
  • Conduct code and technical reviews to ensure quality and identify opportunities for improvement
  • Perform technical reviews of current tools and evaluate new technologies for possible use by the team
  • Coordinate and estimate work to support planning, execution, and delivery of team commitments
  • Contribute hands-on as an individual contributor while supporting overall project and studio goals

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:
  • History of developing pipelines from initial concept to shipping content.
  • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
  • Must possess strong communication skills
  • 10 - 15 years' experience in game development or related industry preferred.

PREFERRED:
  • A history working with build systems.
  • Strong understanding of WPF
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflow needs of different departments.

About Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, and Pokémon.
Learn more about Nintendo
Size
6,071 employees
Industry

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