Technical Designer

Level

$70K — $95K *
Education, Government & Non-Profit
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years in instructional or learning experience design
  • Experience with game engine scripting or modding (Unreal, Lua, etc.)
  • Basic UI/UX sensibilities and awareness
  • Strong rapid prototyping skills
  • Passion for coherence and user-centric design
  • Excellent cross-functional communication abilities
  • Ability to manage multiple projects effectively

Responsibilities

  • Collaborate with a multidisciplinary team for instructional design
  • Produce cohesive learning modules with attention to detail
  • Create animations and visuals that enhance pedagogy
  • Partner with various roles to translate instructional intent
  • Apply UX/UI principles to innovative learning activities
  • Drive playtest feedback integration
  • Design with future extensibility in mind
  • Work closely with educators and technical teams

Benefits

  • Work in a hands-on, dynamic role blending design and technical skills
  • Be part of a collaborative team focused on educational impact
  • Influence the iterative process through direct user feedback
  • Access to cutting-edge tools, including AI and generative technologies
  • Opportunity for professional growth in EdTech sector
Full Job Description
Level is looking for a Technical Designer to sit at the intersection of design, engineering, and pedagogy to take a learning experience from concept to a polished experience in the hands of real users. You'll drive the experience from start to finish, working closely with pedagogy experts and cross-disciplinary support teams, and ensure the audience feedback loop drives positive iteration to the product. This is a hands-on, force-multiplier role: half designer, half technical builder, with a refined eye on the holistic experience. What You'll Do - Collaborate on a mutli-disciplinary team to deliver end-to-end instructional design for core EdTech learning content, from concept through production - Produce high-quality, cohesive learning modules and activities with attention to detail across a large and growing content library - Create and implement animations and visual content that is pedagogically relevant and appropriate. - Partner with content specialists, product managers, producers, UX/UI, and engineers to translate instructional intent into polished, interactive digital experiences - Apply principles of UX/UI design, integration design, and systems thinking to new and innovative learning activities. - Drive the playtest feedback loop. Sit in on playtests, make sure findings actually turn into changes, correct content yourself where you can, and escalate the bigger issues to supporting teams. - Design with extensibility in mind. Consider how a given solution could serve broader use cases beyond the immediate ask. - Work fluidly with teachers, engineering, product, and UX to keep everyone aligned on what's being built and why. - Leverage AI and generative AI tools to accelerate content development workflows and improve quality at scale - Evaluate and refine AI-assisted content for pedagogical soundness, developmental appropriateness, and standards alignment You'll Thrive in This Role If You Have - 3+ years of experience in instructional design, learning experience design, or educational content development. - Experience scripting or modding in a game engine environment (Unreal, Blueprints, Lua, Godot, or comparable tools). - Basic UI/UX sensibilities - you know good experience design when you see it, even if it's not your primary discipline. - A track record of rapid prototyping. You can take existing tools and content and quickly shape them toward a specific experience outcome. - A genuine passion for holistic experience quality: coherence, polish, and deep empathy for the end user's journey. - Strong cross-functional communication skills - you can translate between design, engineering, and product without losing nuance. - Ability to manage multiple workstreams and maintain high quality at startup pace. - A portfolio or work samples demonstrating instructional design, interactive content, game design, and/or animation work (please include a link with your application) Nice to Have - K-12 classroom teaching experience. - Experience with adaptive or personalized learning systems. - Experience directly incorporating research findings into product or content decisions.

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