Full Job Description
Level is looking for a Technical Designer to sit at the intersection of design, engineering, and pedagogy to take a learning experience from concept to a polished experience in the hands of real users. You'll drive the experience from start to finish, working closely with pedagogy experts and cross-disciplinary support teams, and ensure the audience feedback loop drives positive iteration to the product.
This is a hands-on, force-multiplier role: half designer, half technical builder, with a refined eye on the holistic experience.
What You'll Do
- Collaborate on a mutli-disciplinary team to deliver end-to-end instructional design for core EdTech learning content, from concept through production
- Produce high-quality, cohesive learning modules and activities with attention to detail across a large and growing content library
- Create and implement animations and visual content that is pedagogically relevant and appropriate.
- Partner with content specialists, product managers, producers, UX/UI, and engineers to translate instructional intent into polished, interactive digital experiences
- Apply principles of UX/UI design, integration design, and systems thinking to new and innovative learning activities.
- Drive the playtest feedback loop. Sit in on playtests, make sure findings actually turn into changes, correct content yourself where you can, and escalate the bigger issues to supporting teams.
- Design with extensibility in mind. Consider how a given solution could serve broader use cases beyond the immediate ask.
- Work fluidly with teachers, engineering, product, and UX to keep everyone aligned on what's being built and why.
- Leverage AI and generative AI tools to accelerate content development workflows and improve quality at scale
- Evaluate and refine AI-assisted content for pedagogical soundness, developmental appropriateness, and standards alignment
You'll Thrive in This Role If You Have
- 3+ years of experience in instructional design, learning experience design, or educational content development.
- Experience scripting or modding in a game engine environment (Unreal, Blueprints, Lua, Godot, or comparable tools).
- Basic UI/UX sensibilities - you know good experience design when you see it, even if it's not your primary discipline.
- A track record of rapid prototyping. You can take existing tools and content and quickly shape them toward a specific experience outcome.
- A genuine passion for holistic experience quality: coherence, polish, and deep empathy for the end user's journey.
- Strong cross-functional communication skills - you can translate between design, engineering, and product without losing nuance.
- Ability to manage multiple workstreams and maintain high quality at startup pace.
- A portfolio or work samples demonstrating instructional design, interactive content, game design, and/or animation work (please include a link with your application)
Nice to Have
- K-12 classroom teaching experience.
- Experience with adaptive or personalized learning systems.
- Experience directly incorporating research findings into product or content decisions.