Technical Artist

The Mill

$80K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of experience as a Technical Artist
  • Extensive knowledge of Unreal Engine
  • Advanced skills in Blueprints development
  • Proficient in Maya; familiarity with 3dsMax is a plus
  • Skilled in content creation tools like Photoshop and Zbrush

Responsibilities

  • Collaborate with CG Lead and Creative Director on interactive experiences
  • Develop gameplay functionalities using Unreal's Blueprints
  • Create and design complex materials in Unreal
  • Guide artists on lighting techniques and best practices
  • Optimize content performance through profiling and diagnostics
  • Collaborate with developers on feature testing and shader prototyping

Benefits

  • Flexible work hours
  • Opportunities for professional development
  • Collaborative work environment
  • Access to cutting-edge technologies
  • Support for creative experimentation
Full Job Description
Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases


Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter


Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++


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