Bachelor's degree or equivalent experience in CG or computer science
7+ years in the game industry with multi-platform titles (mobile experience preferred)
Strong understanding of real-time engines and DCC tools
Excellent communication and collaboration skills
Ability to envision efficient creation systems and workflows
Knowledge of modern real-time engines and generative workflows
Responsibilities
Collaborate with engineers to develop GenAI-native production pipelines in Roblox Studio
Serve as a subject matter expert on tools and technology for the 3D Art team
Prototype and test improvements to terrain tools and shader functionality
Evaluate and document results of generative tools and workflows
Develop and document hybrid GenAI/traditional workflows with production and tech teams
Advise external creators on best practices to enhance workflows
Benefits
Equity compensation
Comprehensive benefits package
Flexible onsite work schedule (Tuesday to Thursday with optional Monday and Friday presence)
Full Job Description
We9re looking for a Senior Technical Artist to sit at the intersection of art, engineering, and future technologies - shaping next-generation Terrain tools, Character systems, and AI-powered pipelines. Your work will directly influence what Roblox users experience every day. You will:
Partner with engineers to actively participate in the development of new GenAI-native production pipelines implemented in our Roblox Studio
Be a subject matter expert on tools and technology, bring industry best practices to the 3D Art team, and share Technical Art guidance and perspective with Engineering and Product
Prototype and test new improvements to general creation tools like terrain tooling and shader functionality
Test and compare multiple generative tools and workflows, document results, and recommend best practices to the team.
Help develop and document new GenAI/traditional hybrid workflows, collaborating with production and technology teams to improve efficiency and creative output.
Engage with external creators to advise on best practices and surface opportunities to further improve workflows
You have:
A Bachelor9s degree or proven experience in a related CG field or computer science
7+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
Strong understanding of real-time engines and DCC.
Strong communication and collaboration skills
Ability: Envision extensible and efficient creation systems, tooling implementation, and creator-friendly workflows
Knowledge: Strong understanding of modern real-time engines, DCC tools, and generative workflows
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$229,950-$281,690 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
About ROBLOX Corporation
Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.