Senior/Staff Software Engineer - Game Integrations

General Intuition

• $150K — $180K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of C# experience in performance-critical contexts
  • Strong software engineering background with systems architecture skills
  • Proficient at structuring existing codebases with clear interfaces and documentation
  • Collaborative team player who promotes knowledge sharing
  • Solid understanding of Windows OS
  • Detail-oriented with strong ownership of feature quality
  • Expert in profiling tools to gauge code performance
  • Familiar with A/B testing and data-driven decision making
  • Passionate about gaming and engaged in gaming communities
  • Located in NYC for in-person collaboration
  • Strong bonus for C/C++ experience, particularly in performance contexts
  • Bonus for graphics API experience like DX11, DX12, or Vulkan
  • Bonus for reverse engineering and game engine experience
  • Bonus for front-end development skills

Responsibilities

  • Join the Recorder team to enhance gameplay capture and recording software
  • Design and architect maintainable solutions for the recorder codebase
  • Set up guardrails and best practices for safer code contributions
  • Support a collaborative environment across engineering teams
  • Engage in hands-on work across the entire recorder stack
  • Encourage code maturity through comprehensive documentation
  • Lead initiatives for code performance and drive feature metrics

Benefits

  • Collaborative team environment fostering knowledge sharing
  • Hands-on involvement with game integration technologies
  • Opportunity to impact product features influencing gaming communities
  • Work closely with multiple engineering disciplines in one location
  • Access to modern technologies and tools in the development stack
Full Job Description
The Role

You'll join the Recorder team as a senior engineer and work on the core of Medal: the software that captures, encodes and records gameplay on our users' machines, including game integrations that power features like auto clipping.

Engineers from other teams (Game Integrations, Front End and interns) regularly contribute to the recorder codebase, so a big part of this role is making that safe and easy. You'll design and architect solutions a team can maintain, set up guardrails and best practices, and help the codebase mature so anyone can make changes cleanly and with confidence.

This is hands-on work across the recorder stack: capture, hooks, encoding and game integrations. We want someone who likes working across the whole system and sharing what they know, not someone who owns one silo.
What We're Looking For
  • 5+ years of C# experience in performance-critical contexts
  • A strong software engineering background: you've designed and architected systems that a team of engineers can maintain and extend over time
  • Experience building structure into existing codebases, such as clear interfaces, testing, code review standards and documentation, so other engineers can contribute safely
  • A collaborative, team-first mindset: you share knowledge, pair with others and help the team avoid single points of failure
  • Good understanding of the Windows OS
  • Ownership and attention to detail: you see things through and take responsibility for the end-to-end quality of complex features
  • Code performance: excellent understanding of how code performs in production, and confident with profiling tools
  • Result-driven: everything we do is driven by the metrics and performance of the feature. We move fast and ship regularly
  • Measuring with metrics: comfortable with A/B testing and measuring results with usage metrics
  • Gaming: a passion for games and gaming communities, and a user of Discord and other gaming products
  • In-person: we're hiring in NYC to work alongside the product team, 5 days a week in the office
  • Strong bonus: C/C++ experience in performance-critical contexts (about half of the recorder is C++)
  • Bonus: graphics API experience, especially DX11, DX12 and Vulkan
  • Bonus: reverse engineering, hooking or injection experience, or game engine and modding experience
  • Bonus: front-end experience, so you can work full stack when needed
Our Stack

Electron, React, Redux, Styled Components & other modern web-based technologies
C# and C++ for native Windows recording & more
Swift for iOS, Kotlin for Android
Java, Redis, RabbitMQ, Kubernetes for backend
Terraform, Salt, GitHub Actions, CircleCI for IaC and CI/CD

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