ROBLOX Corporation

Senior Software Engineer - Release

ROBLOX Corporation$243K — $295K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience building backend services with C#, Python, TypeScript, or similar programming languages.
  • Proficiency in working with C++ code; familiarity is a must.
  • Understanding of telemetry instrumentation and observability practices.
  • Bachelor's degree or higher in Computer Science or a related field.
  • Experience with developing infrastructure focused on high reliability and safety.

Responsibilities

  • Design and develop backend services and automation for the release process across multiple platforms.
  • Enhance telemetry reporting and feature rollout capabilities in C++ engine code.
  • Create systems for progressive client-server rollouts and regression detection.
  • Build automated rollback systems to ensure safe multi-platform releases.
  • Collaborate with engineering teams to develop tools addressing their workflows and challenges.

Benefits

  • Equity compensation for all full-time employees.
  • Flexible in-office schedule, with required onsite days Tuesday to Thursday.
  • Opportunities to impact code shipping for tens of millions of players.
Full Job Description
As a Senior Software Engineer on our Release Engineering team, you will build the systems that hundreds of engineers across Roblox use every day to safely ship code to tens of millions of concurrent players. Your work will empower teams to ship bold, high-impact changes quickly and confidently on every device Roblox runs on. If you enjoy building developer-facing infrastructure where reliability and blast radius directly impact end-users, you will be right at home on our growing team.

You Will:
  • Design and develop backend services and automation that power our release and experimentation process across desktop, mobile, console, VR, and servers
  • Work in C++ engine code to improve telemetry reporting, enhance feature rollout and automatic abort capabilities, and extend release functionality
  • Build progressive client and server rollout, regression detection, and automated rollback systems that keep our weekly multi-platform releases safe at scale
  • Work directly with engineering customers to turn pain points into durable, flexible, and safe-by-default tooling

You Have:
  • 5+ years building backend services with C#, Python, TypeScript, or similar
  • Familiar with and comfortable working with C++
  • Familiar with telemetry instrumentation and observability practices
  • Bachelor's degree or above in Computer Science or similar


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$243,290-$295,250 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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