ROBLOX Corporation

Senior Software Engineer - Desktop

ROBLOX Corporation$196K — $243K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years experience shipping client software with a focus on C++.
  • Proven experience releasing significant Windows or macOS applications.
  • Strong debugging and profiling skills for diagnosing client stack issues.
  • Solid understanding of concurrency, threading models, and memory management.
  • Data-driven mindset with a focus on metrics and experiments in feature validation.
  • Ability to convert ambiguous problems into structured engineering solutions.

Responsibilities

  • Shape and enhance user experience on Windows and macOS platforms.
  • Lead major initiatives from concept to deployment and iteration.
  • Rebuild key app components related to launching, rendering, and OS integration.
  • Set and uphold technical standards through code reviews and mentorship.
  • Make strategic platform decisions to support broader engineering teams.
  • Translate product ideas into high-quality engineering plans with other teams.
  • Collaborate with Microsoft and Apple for feature integration and excellence.

Benefits

  • Equity compensation for all full-time employees.
  • Opportunity for flexible onsite presence at the headquarters in San Mateo, CA.
Full Job Description
The Consumer Apps Desktop team owns the Windows and macOS foundation behind every Roblox session on a PC or Mac: the window, the launch path, and the shell that holds everything together. You will own that foundation with us. We are dedicated to delivering superior performance, reliability, and user experience on Windows and Macs. As a Senior Software Engineer on the Desktop team, youll be a driving technical force; you will lead complex client work end-to-end and raise the quality bar across our codebase. You will lead projects at that scale end-to-end, set the technical standard in a codebase millions of people depend on daily, and partner with product, design, and platform teams to ship work that is polished and fast at scale.
You Will:
  • Shape & improve the Windows and macOS experience that millions of players see every day.
  • Own major Windows and MacOS initiatives end-to-end from ambiguous idea to shipped, measured, and iterated on.
  • Rebuild the parts of the app every player touches: how it launches, how it renders, how it lives in the OS.
  • Set the technical standard through code review, mentorship, and the code you write yourself.
  • Make platform bets that pay off for engineering teams beyond Desktop.
  • Translate ambiguous product ideas into well-scoped, high-quality engineering plans in close partnership with product, design, and data science.
  • Work with our Microsoft and Apple counterparts to ensure feature ubiquity and platform-specific feature excellence.
You Have:
  • 5+ years shipping client software, with deep C++ expertise, including the ability to work effectively inside a large, established codebase. Experience with Lua/React is a plus.
  • Released significant Windows or macOS applications. You know the platforms and their APIs throughout.
  • Debugging and profiling skills that hold up under pressure: tracing, root-causing crashes, and diagnosing performance problems across the full client stack and an enormous range of consumer hardware.
  • Fluency with concurrency and memory. Threading models and memory footprint are a must have to excel here.
  • A reflex for data. Metrics, logging, and experiments are how you find out whether a feature works, not how you justify it afterward.
  • The ability to take an ambiguous problem, break it down, and drive it to done. You communicate clearly, build trust across functions, and make the engineers around you better.


For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$196,750-$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

About ROBLOX Corporation

Roblox Corporation is a video game company that operates a massively multiplayer online game platform. The platform allows users to create and play games in a virtual world, with a focus on user-generated content. Roblox was founded in 2004 and is headquartered in San Mateo, California. The company has grown rapidly in recent years, and now has over 100 million monthly active users. In 2021, Roblox went public through a direct listing on the New York Stock Exchange.
Learn more about ROBLOX Corporation
Size
960 employees
Market Cap
$15.6 billion
Industry
Net Income
-$242.8 million
Founded
2004
Revenue
$727 million
NASDAQ

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