Product Designer, Growth

Clay Labs

$120K — $150K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8-12+ years of design experience, particularly in growth or product-led growth contexts
  • Strong background in analytics and user research methodologies
  • Demonstrated ability to influence and align diverse stakeholders
  • Experience in developing scalable design systems
  • Proficient in verbal, written, and visual communication
  • High attention to detail with a commitment to pixel-perfect design
  • Ability to think strategically and mentor less experienced designers

Responsibilities

  • Ship growth experiments through collaboration with product management and engineering
  • Drive prioritization based on synthesized quantitative and qualitative data
  • Align cross-functional stakeholders on product roadmaps and design trade-offs
  • Build reusable design patterns and frameworks that facilitate experimentation
  • Consult with other teams to guide growth-focused design initiatives

Benefits

  • Work in a fast-paced, scaling company with significant growth opportunities
  • Collaborative culture with opportunities for cross-team influence
  • Potential for contributing to meaningful, measurable product changes
  • Chance to mentor and shape the growth design team culture
  • Flexibility in design and experimentation processes
Full Job Description
Product Design @ Clay

Clay is at an inflection point - $100M+ ARR, Series C, and a rapidly expanding customer base. We're building a dedicated growth pod to systematically accelerate acquisition, activation, and retention. You'll be the design lead for that pod, helping us turn growth hypotheses into experiments, and experiments into durable product experiences.

As a senior-staff growth designer, you'll operate in two modes: embedded partner within the growth pod, and trusted consultant to other teams who need to run their own growth experiments. You'll create quick wins through experimentation while simultaneously building the systems and patterns that make future experimentation faster, more consistent, and less dependent on bespoke design.
Questions We're Asking & Exploring
  • How do we quickly gather quantitative data and qualitative signal to identify our biggest growth levers - and use those insights to decide how to act on them?
  • How can growth experiments ship quickly without creating long-term design debt or inconsistent surfaces?
  • How do we design growth surfaces (onboarding flows, carousels, empty states, upgrade prompts) as modular, configurable components - so running a new variant means changing content or parameters, not rebuilding from scratch?
  • How do we know when a growth solution has proven itself enough to become a shared pattern? What does it take for something to graduate from a one-off experiment into the design system?
What You'll Do
  • Ship growth experiments. Partner with the growth PM and EM to design and deliver experiments across acquisition, activation, and retention - from quick A/B tests to larger feature bets - with a clear eye on measurable impact.
  • Drive evidence-informed prioritization. Synthesize quantitative signal (funnel data, experiment results) and qualitative insight (research, interviews) to continuously surface the highest-leverage opportunities - and make the case for investing in them.
  • Align stakeholders across EPD. Influence roadmap direction, communicate tradeoffs clearly, and build buy-in across PM, Engineering, and leadership for both short-term wins and longer-term systems investments.
  • Build systems that scale experimentation. Design flexible, reusable patterns (onboarding carousels, contextual tooltips, empty states, upgrade prompts) that enable the team - and the broader org - to run experiments without requiring bespoke design each time.
  • Enable other teams as a growth consultant. Step outside the pod to advise other teams on high-leverage growth moments, providing frameworks, patterns, and design guidance so they can execute with confidence on their own.
What You'll Bring
  • Growth design experience. You've shipped experiments in a growth or product-led growth context - you understand funnels, activation loops, and how small UX changes can have outsized impact.
  • Evidence-informed approach. You're comfortable using both quant (analytics, A/B tests, funnels) and qual (research, interviews, usability studies) to shape decisions - but you know data informs judgment, not replaces it.
  • Consulting & influence skills. You can embed in a pod and step back to advise other teams. You're skilled at building alignment, influencing without authority, and helping others level up their design thinking.
  • Scalable systems mindset. You instinctively ask "how do we design this so the next experiment is easier?" You build patterns and frameworks, not just screens.
  • Clear design process. You can identify the right problems to solve, consider multiple solutions, and speak intelligently about tradeoffs. You develop process in service of a shared goal, not just for the sake of having one.
  • Excellent communication & collaboration. You default to visual communication, but also have strong verbal and written communication skills. You're comfortable with both synchronous and asynchronous work across a fast-moving team.
  • Pixel-perfect craft. You care about getting things right - and you inspire your engineering partners to have the same level of care.
  • 8-12+ years of experience, with a track record of operating at staff level or above - able to define your own scope, drive strategic direction, and mentor others. At least some of that time should be in a growth, PLG, or experimentation-focused role.

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