Product Designer

Fizz, Inc

$90K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of product design experience, specifically for consumer mobile applications
  • Portfolio showcasing designs that resonate with Gen Z
  • Strong background in consumer social products, including interaction mechanics like feeds and notifications
  • Exceptional attention to detail, evidenced by meticulous design execution
  • Experience with end-to-end design processes, including thorough exploration of design options and tradeoffs
  • Ability to work independently as a solo designer without extensive team support
  • Proficiency in Figma and familiarity with AI design tools

Responsibilities

  • Own the entire product design process for the Fizz app across global markets
  • Translate PRD into multiple design concepts and collaborate with PMs on the best direction
  • Design all aspects of features, including transitions, error states, and edge cases
  • Identify dependencies early and resolve potential design issues before they impact engineering
  • Present design decisions clearly, enabling informed discussions about tradeoffs
  • Iterate on designs based on constructive feedback and user research
  • Build and maintain a scalable design system that adapts for different features and languages

Benefits

  • Creative ownership over all design aspects of a widely-used app
  • Opportunity to directly influence the user experience for a young audience
  • Fast-paced environment with the potential for rapid iteration and impact
  • Collaborate closely with product and engineering teams
  • Work within a culture that values youth trends and Gen Z engagement
Full Job Description
About the role

Fizz is hiring a Product Designer who will own design end-to-end across every surface, feature, and market. This is a high-ownership role at a consumer social app built for Gen Z, where how something feels is just as important as what it does. We're looking for someone with exceptional taste, a deep intuition for what feels fun and culturally alive to young users, and the rigor to see every design through to its last edge case.

You'll work directly with the Head of Product and partner closely with engineering to ship experiences that feel considered, delightful, and unmistakably Fizz.

Scope

Sole product designer - all features, all markets, all platforms

What you'll do
  • Own product design end-to-end across the entire Fizz app - US and international markets - from early concept through engineering handoff
  • Take a PRD and explore the full solution space: generate multiple distinct design directions, articulate the tradeoffs of each, and collaborate with the PM to land on the right one
  • Design every layer of a feature - not just the primary flow, but all interactions, transitions, empty states, error states, loading states, and edge cases
  • Proactively identify dependencies and downstream effects your designs have on other parts of the product, and resolve them before they become engineering problems
  • Present designs clearly to engineering and leadership - with enough context and rationale that stakeholders can engage with the tradeoffs, not just the visuals
  • Receive criticism without defensiveness, quickly distill feedback to the underlying problem, and come back with iterations that help the team make informed tradeoff decisions
  • Build and maintain a design system that scales across features and markets, including RTL support for international
  • Stay deeply plugged into what's resonating culturally with Gen Z - in the US and globally - and bring that lens to every design decision
  • Prototype interactions with enough fidelity that engineering has no ambiguity about intent - including building lightweight production-ready prototypes or using AI tools to simulate real product behavior
  • Use AI across the full design workflow - including generating high-fidelity mocks, interactive prototypes, and testing ideas in production-like environments
  • Incorporate user research, data, and feedback loops into design iterations


What we're looking for
  • A portfolio that demonstrates exceptional taste - specifically for consumer mobile products that feel fun, alive, and native to how young people use their phones
  • Deep experience designing for Gen Z; you have an intuitive sense of what's cool, what's cringe, and what's going to land
  • Strong consumer social background - you've designed for feeds, reactions, sharing, notifications, or other social mechanics at scale
  • Obsessive attention to detail - the kind of person who notices a misaligned pixel in a shipped build and can't let it go
  • A structured design process: when given a brief, you naturally explore multiple directions rather than anchoring on the first idea, and you can clearly articulate the tradeoffs
  • The rigor to design the whole thing - every state, every flow, every edge case - not just the hero screen
  • Low ego around your work - you can separate attachment to a specific solution from commitment to the best outcome, and you make the people around you better at making decisions
  • Strong presentation skills; you can walk a room through a design and make the tradeoffs legible to both engineers and non-designers
  • Comfort operating as a solo designer; you're self-directed and don't need a design org around you to do your best work
  • Proficiency with Figma and familiarity with the new generation of AI design and prototyping tools
  • Deep understanding of mobile product design, including platform conventions, system behaviors, performance constraints, human interface guidelines, and how designs translate into native code
Bonus points
  • Experience designing for international or culturally diverse markets, including RTL languages
  • Some motion design or prototyping chops - you can communicate interaction intent beyond static screens
  • Familiarity with native mobile development
  • You've shipped something people under 22 actually use and love
Not a fit if
  • Your portfolio skews enterprise, B2B, or utility - we need someone with genuine consumer product instincts
  • You need a large design team or extensive process to do your best work
  • You hand off wireframes and consider design done - completeness of handoff matters a lot here
  • You're not actively curious about youth culture and what's moving in Gen Z
How you'll work

You'll report directly to the Head of Product and embed tightly with the engineering team. As the sole designer, you'll have a lot of surface area and real creative ownership - every pixel that ships is yours. We move fast, so you'll need to balance exploration with execution, and know when to go deep versus when to ship and iterate.

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