- Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive
- Learn about our community and work with technical artists to understand the present and future needs of our creators
- Help improve the performance and stability of our game engine
- Work with other engineering and art teams
- Take ownership of a project throughout its full lifecycle
You Have:- Knowledge of C++ and shading languages
- Knowledge of 3D math and computer graphics related algorithms
- Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)
- The ability to reason about code performance and memory consumption
- 6+ years experience in real-time rendering
- Interest in creating creative rendering techniques
- Passion about the state-of-the-art in rendering research
- Mobile or console development experience
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on
this page.
Annual Salary Range
$295,250-$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).