Principal Game Engine Team Lead, Platform

Worldscape Technology Inc.

$160K — $200K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • BS/MS in Computer Science, Software Engineering, Physics, Mathematics or equivalent experience.
  • 10+ years in real-time/game physics engineering; 2+ released titles with substantive physics ownership.
  • Expert in C++ with modern standards and data-oriented design.
  • Strong understanding of rigid-body dynamics and collision detection techniques.
  • Knowledge of numerical stability and performance trade-offs under real-time constraints.
  • Experience integrating physics with animation and gameplay systems.
  • Proven leader in cross-disciplinary projects, able to communicate complex concepts clearly.

Responsibilities

  • Lead a team responsible for the physics architecture, defining data models and solver strategies.
  • Deliver core physics features including collision detection and vehicle dynamics.
  • Integrate physics with gameplay and animation for smooth interactions.
  • Optimize performance across platforms, managing memory and processing tasks.
  • Establish testing for stability and robustness, addressing edge-case issues.
  • Create tools and workflows for enhanced designer iteration and QA efficiency.
  • Foster collaboration with other teams to communicate constraints and align project milestones.

Benefits

  • Competitive salary and equity options
  • Attractive benefits package
  • Flexible time off policy
  • Medical, dental, and vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and voluntary life insurance
Full Job Description


Key Attributes:

  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders.


Responsibilities:

  • Run a team that owns the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad-phase/narrow-phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics-driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge-case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross-functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade-offs; align milestones with production.
  • Mentorship & standards: Guide engineers via code reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post-launch without destabilizing the simulation.
  • Design, implement, and optimize real-time rendering pipelines (e.g., forward, deferred, ray tracing).
  • Develop and maintain shaders using HLSL, GLSL, ShaderLab, or Shader Graph.
  • Responsible for graphics API Integration work with low-level APIs like DirectX 11/12, Vulkan, Metal, or OpenGL ES.
  • Guide junior and mid-level engineers, conduct code reviews, and enforce best practices across studio teams.
  • Take responsibility for major subsystems (e.g., lighting, post-processing, material systems).
  • Work closely with artists, designers, and other engineers to align visual goals with technical feasibility.
  • Help technical artists create efficient content workflows and troubleshoot visual issues.
  • Translate deep technical topics into actionable insights for studio and platform teams and leadership.


Professional Qualifications:

  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience:10+ years in real-time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data-oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid-body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi-implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade-offs under real-time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache-friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross-disciplinary efforts and communicate complex technical topics clearly.


Preferred Qualifications:

  • 15+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross-platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in-engine visualization/debugging overlays.
  • Optimization Expertise: Broad-phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.


$160,000 - $200,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards.

What we offer:

- Competitive salary and meaningful equity

- Attractive benefits package

- Flexible time off policy

- Medical, Dental and Vision insurance

- HSA health insurance options

- 401k plan

- Basic and Voluntary Life Insurance

- Fast paced environment with flexibility and ownership

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