Level Designer, Missions

Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience as a Level Designer with a focus on mission implementation.
  • Expertise in Unreal Engine 5 and its level design tools.
  • Proficiency in Blueprints for gameplay logic and mission flow.
  • Strong understanding of mission pacing, spatial design, and player guidance techniques.
  • Proven ability to work cross-disciplinarily with art, narrative, and engineering teams.
  • Excellent communication skills for constructive feedback and direction.
  • Passionate about video games and creating memorable player experiences.

Responsibilities

  • Collaborate creatively to design and deliver engaging missions from concept to implementation.
  • Implement missions using visual scripting tools, focusing on functionality and stability.
  • Proactively gather and integrate feedback to refine mission flow and emotional impact.
  • Contribute to the creative direction and emotional arc of each mission.
  • Drive communication across disciplines to align all elements of mission design.
  • Mentor and support fellow designers, sharing best practices and elevating design standards.

Benefits

  • Opportunities for professional growth and development within a creative team.
  • Engagement with iconic franchises in the gaming industry.
  • Flexible working environment fostering creativity and collaboration.
  • Access to a network of industry veterans and experts for mentorship.
Full Job Description
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of talented industry veterans. In this role, you will guide the creative vision and execution of missions, owning the player experience from concept through final implementation. As both a mission implementer and player-focused storyteller, you will shape gameplay, pacing, and spatial design while collaborating across disciplines to deliver cohesive, immersive experiences. The ideal candidate brings a passion for game design and The Wizarding World. What part will you play? • Mission Ownership, Structure & Player Experience: Collaborate on the design and deliver compelling missions from concept through final implementation. Define mission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring the player experience is intuitive, engaging, and aligned with the game's creative vision. Communicate objectives and progression through level design, using spatial layout, encounter design, and environmental storytelling rather than relying on explicit instruction. • Implementation & Scripting: Implement missions using visual scripting tools, establishing core logic, progression, triggers, and integration with game systems. Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests. • Iteration, Feedback & Quality Refinement: Champion an iterative development process by proactively gathering feedback through reviews, cross-disciplinary input, and playtesting. Translate feedback and insights into actionable improvements, continuously refining mission flow, difficulty, readability, and emotional impact. • Creative Input: Serve as a key creative contributor in defining each mission's purpose, tone, emotional arc, and learning opportunities. Ensure missions not only succeed on their own terms, but also support progression goals, reinforce the broader player journey, and contribute meaningfully to the overall game experience. • Cross-Disciplinary Leadership & Communication: Act as the mission's point of ownership and alignment across disciplines, driving communication with design, art, audio, narrative, engineering, and other partners as needed. Anticipate dependencies, surface risks early, and maintain momentum by identifying opportunities, proposing solutions, and guiding the mission forward through initiative and ownership. • Mentorship & Design Stewardship: Uphold design standards, share best practices and support the growth of other designers through feedback, collaboration and by example. Help elevate the craft of mission design across the project through thoughtful critique and a strong understanding of the player experience. What do we need from you? • Industry experience as a Level Designer, with a track record of owning missions from concept to final implementation. • Solid experience in Unreal Engine 5, including level creation workflows, tools, and best practices in a production environment. • Proficient in Blueprints (UE5), including the ability to implement and troubleshoot gameplay logic, mission flow, and scripted events with a high degree of autonomy. • Strong understanding of mission flow, spatial composition, gameplay pacing, and player guidance across combat, exploration, and narrative-driven moments. • Proven cross-disciplinary leadership, with experience collaborating closely with art, narrative, engineering, and design to align contributors around a shared creative vision. • Excellent communication and feedback skills, with the ability to both receive direction thoughtfully and provide clear, constructive feedback to others. • A proactive, solutions-oriented mindset, with the ability to take ownership, anticipate development needs, and continuously drive work forward. • Solid creative judgment and design sensibility, with the ability to contribute original ideas while balancing player experience, production constraints, and overall game goals. • A passion for games, level design, and crafting exceptional player experiences. How We Get Things Done... This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

About Warner Bros. Entertainment Inc.

Warner Bros. Interactive Entertainment is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery. WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.
Learn more about Warner Bros. Entertainment Inc.
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Founded
1918

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