Extensive portfolio showcasing a variety of styles, emphasizing illustration and concept art.
Deep appreciation for games, especially tabletop or deckbuilding, with insights into effective art direction.
Experience in game development, having ownership of art projects from concept to final output.
Ability to define and communicate a unique art style to junior artists effectively.
Strong personal aesthetic with a comprehensive portfolio, particularly with colorful and stylized work.
Proficiency in design tools like Photoshop and Procreate; familiarity with Figma and 3D tools is a plus.
Open-mindedness about generative AI technologies and their role in enhancing creativity.
Responsibilities
Define the visual style for the game, creating art samples and moodboards to guide the artistic vision.
Produce key art that encapsulates the essence of the game and its world.
Develop a broad range of artwork within the established visual style.
Collaborate closely with the game design team to ensure cohesiveness between art and gameplay mechanics.
Guide and mentor junior artists, maintaining alignment with the defined art style.
Engage with the community to gather feedback and build a unified artistic vision for the game.
Benefits
Opportunity for contract-to-hire, starting with paid trial projects leading to full-time status.
Flexibility to work remotely or in the San Francisco area.
Be part of a venture-backed indie studio with a chance to influence an innovative game project.
Collaborative working environment with a focus on creativity and community involvement.
Full Job Description
Remote or San Francisco, CA
This role will own and define the art style from end-to-end for our game. You'll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you'll create tons of amazing art within the visual style you created with us. Eventually, you'll also help manage more junior artists to work within that style.
Our game incorporates generative AI in a way that celebrates (rather than replaces) human art. It's not necessary for you to have used generative AI in your own projects or have any experience at all. But we ask that you be open-minded towards it.
This is a contract-to-hire position. Work will begin with paid trial projects. If things go well, we'd love for you to join our team full-time with salary and benefits.
Qualifications
You love to draw. You have an extensive portfolio of art you've made over the years in a diversity of styles. You're incredibly strong at illustration and concept art. You've created countless original characters.
You love games and the culture surrounding them deeply. You've played more games than you can count across genres. Bonus points if you're a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.
You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.
You can define, iterate on, and communicate an art style that's stunning and distinctive. And you can communicate it to junior artists.
You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.
You're experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you've worked with Figma or 3D tools like Blender.
You're enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.
You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.
You're collaborative. You're excited to work closely with our community and whole team to create a unified vision.
Bonus Points For:
Love for (and participation in) a fandom of any kind.
Experience working on a small team, ideally in a startup environment.
Experience working as an Art Lead, Art Director (or similar role), leading and/or mentoring other artists.
Experience and intuition working on visual, UI/UX, and product design in Figma or similar.
Experience with sharing your work on social media or video.
Being based in San Francisco, CA (or being open to relocate).