Local Projects

Art Director: Media & VFX (Temporary to Staff)

Local Projects • $75K — $125K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-10 years in animation and visual effects, leading CG design teams.
  • Proven expertise in CG software, particularly Maya, Cinema4D, Unreal, and Unity.
  • Strong understanding of both traditional and emerging AI workflows.
  • Preferred experience as a Visual Effects Supervisor on set.
  • Exceptional design sensibility complemented by technical skill and conceptual thinking.
  • Fluency in Adobe Creative Suite and Figma, with strong compositing abilities.
  • Experience in high-end motion design and VFX delivery.

Responsibilities

  • Lead creative and technical design processes with an emphasis on experimentation.
  • Ensure ADA accessibility in all physical designs.
  • Communicate design concepts and requirements effectively to teams and clients.
  • Translate project strategies into actionable design guidance.
  • Maintain a unified design narrative across projects and disciplines.
  • Oversee design and technical dependencies while considering budget constraints.
  • Proactively address project challenges with thoughtful solutions.

Benefits

  • Full-time medical, dental, and vision coverage.
  • Flexible spending account (FSA).
  • 401(k) plan with company benefits.
  • Short- and long-term disability insurance.
  • Life insurance provision.
  • Generous paid time off (PTO) package.
Full Job Description
Reporting to the Director of Visual Experience Design, with Creative Director leadership on projects, the Art Director: Media & VFX leads teams of designers, animators, and editors to deliver innovative, cohesive solutions across physical and digital environments. This is a technical and creative role requiring expertise in media design with a strong focus on VFX, including photoreal CG character and environmental development, immersive scenes and backgrounds, physical design, and AV hardware systems, all within interactive narrative spaces. The role also calls for hands-on experience in 3D and game engine workflows to build immersive worlds.

PLEASE PROVIDE A LINK TO YOUR PORTFOLIO OR WEBSITE

Responsibilities
  • Lead with a technical and creative design process that embraces experimentation, iteration, and challenges conventions.
  • Design with empathy, ensuring ADA accessibility across physical environments.
  • Communicate design concepts, processes, and technical requirements clearly to teams and clients.
  • Translate project strategies into actionable technical and creative design direction in partnership with project leads.
  • Work within a unified design system and thematic narrative across phases of work and across disciplines.
  • Coordinate technical and design dependencies, keeping budget, spec, and production constraints in mind.
  • Flag challenges early and propose timely, thoughtful solutions.
  • Manage multiple projects and consistently meet deadlines.
  • Lead and participate in design reviews and working sessions.
  • Support team members with actionable feedback and ongoing development.
  • Stay current on industry practices and technical advancements, and share them with teammates.
  • Contribute to studio-wide best practices and help evolve department standards.

Skills & Qualifications
  • Experience as a CG design/artist lead in the animation and visual effects industry.
  • Experience leveraging current AI workflows and models to improve pipeline efficiency.
  • On-set Visual Effects Supervisor experience preferred.
  • Exceptional design sensibility paired with strong technical expertise and conceptual thinking.
  • Expert in CG software (Maya, Cinema4D, Unreal, or Unity).
  • Experience with CG character pipelines and character VFX (e.g., motion capture or live-action face replacement).
  • Familiarity with emerging AI support and efficiency tools (excluding character creation).
  • Compositing skills, preferred (Nuke, Flame, or After Effects).
    • Matte painting or world-building is a plus.
  • Fluent in Adobe Creative Suite (After Effects, Photoshop) and Figma.
    • Strong compositing and environmental rendering skills.
  • Fluent in Google Slides and Keynote.
  • Strong technical and design collaboration with motion/media teams, spanning animation, editing, and sound.
    • Experience with 2D, CG, development, and post-production workflows is a must.
    • Experience delivering high-end motion design and VFX.
    • Experience leading teams of designers, animators, and editors.
  • Strong ability to collaborate across creative technology, software development, physical (exhibit) design, and UI/UX teams.
    • Experience working alongside development teams.
    • Experience in establishing, leading, and delivering high-end UI/UX design.
    • Experience with game engine workflows and world-building.
    • Experience working in Unity and Unreal Engine.
    • Experience pre-visualizations based on final physical installations.
  • Experienced in using AI tools, Airtable (or similar), and Miro.
  • Proactive, self-motivated, and comfortable working in fluid, collaborative environments.
  • Strong communicator with excellent verbal, written, and presentation skills.
  • Highly organized, with strong time management, prioritization, and delegation skills.
  • Experience partnering with project managers and leads on project planning, scheduling, and defining design parameters within budget.
  • Skilled at quickly sketching and iterating on design ideas.
  • Comfortable balancing high-level vision across workstreams with direct design contributions.


Rate: $75 to $125 commensurate with experience.

Requirements
  • Must be eligible to work in the U.S. without employer sponsorship.
  • Degree in Animation, Visual Effects, or equivalent experience.
  • Strong portfolio demonstrating leadership in media-rich, character, and spatial design projects.
  • Minimum 3-5 years of experience as an Art Director or project lead in a role similar to the one described above, with 8-10 years of total relevant design experience.
  • Travel required (domestic and global).
  • Must be able to work in our New York Studio as needed-flexible.
  • Must hold a primary residence in one of these states: NY/NJ/CT/DC/VA/MD.

Benefits

Local Projects offers full-time staff medical, dental, and vision coverage; an FSA; a 401(k); short- and long-term disability insurance; life insurance; and a generous PTO package.

About Local Projects

Local Projects is a design and technology firm that creates immersive experiences for museums, public spaces, and brands. The company was founded in 2009 by Jake Barton and is headquartered in Brooklyn, New York. Local Projects has worked on a number of high-profile projects, including the 9/11 Memorial Museum, the Cooper Hewitt Smithsonian Design Museum, and the New York Times Building. The company has won numerous awards for its work, including several Webby Awards and a Cannes Lion. Local Projects has a team of over 100 designers, technologists, and producers.
Learn more about Local Projects
Size
100 employees
Industry
Net Income
$1 million
Founded
2009
5 Year Trend
+20%
Revenue
$10 million

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