Electronic Arts Inc

Advanced DevOps Games Software Engineer - American Football

Electronic Arts Inc$110K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 7+ years in software development or DevOps engineering.
  • 5+ years with CI/CD systems (e.g., Jenkins, GitLab CI).
  • 3+ years of C++ programming experience.
  • 3+ years in automation for large-scale or live-service environments.
  • Proficient scripting skills in Python, Bash, or PowerShell.
  • Experience with containerization (Docker, Kubernetes).
  • Familiar with cloud providers (AWS, GCP, Azure); multi-cloud experience preferred.
  • Hands-on with Infrastructure as Code frameworks (Terraform, Ansible).
  • Version control experience with Perforce and/or Git.
  • Knowledge of building monitoring and alerting systems (Grafana, Prometheus, Datadog).
  • Strong debugging and problem-solving skills.

Responsibilities

  • Design CI/CD pipelines for Unreal Engine game clients and backend services.
  • Automate deployment and environment management processes.
  • Maintain infrastructure-as-code solutions for scalable systems.
  • Monitor and resolve issues impacting build stability and uptime.
  • Collaborate with engineering teams to eliminate workflow bottlenecks.
  • Manage version control integrations for consistent release cycles.
  • Implement monitoring and alerting solutions for service reliability.
  • Drive improvements in deployment practices and test automation.
  • Contribute to tracking engineering KPIs for project health.
  • Promote DevOps best practices and mentor team members.

Benefits

  • Temporary full-time role with benefits.
  • Hybrid onsite presence required in Orlando, FL.
Full Job Description
*1 year, temporary full-time (TFT) role with benefits*

Please note, this position will require a hybrid onsite presence in Orlando, FL
Description & Requirements

American Football games (Madden, College Football, and our new project) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We're looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.

Reporting to a Software Engineering Manager, as an Advanced DevOps & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences.

Your Responsibilities
  • Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, python, c#, groovy, and more.
  • Automate build, deployment, and environment management processes across Dev, Staging, and Production.
  • Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, CloudFormation).
  • Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
  • Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.
  • Manage version control integrations and branch strategies to ensure stable and consistent release cycles.
  • Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.
  • Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.
  • Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).
  • Champion DevOps best practices across the studio, helping teams adopt modern, automated workflows.
  • Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.
Your Qualifications
  • 7+ years of professional software development or DevOps engineering experience.
  • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
  • 3+ years of programming experience with C++
  • 3+ years of experience developing automation for large-scale or live-service environments.
  • Strong scripting skills in Python, Bash, or PowerShell.
  • Experience with containerization and orchestration (Docker, Kubernetes).
  • Experience with one or more cloud providers such as AWS, GCP, or Azure (multi-cloud experience preferred).
  • Hands-on experience with Infrastructure as Code (IaC) frameworks such as Terraform, Ansible, and CloudFormation for scalable, repeatable environment management.
  • Experience with Perforce and/or Git version control workflows.
  • Experience building and maintaining monitoring and alerting systems (Grafana, Prometheus, Datadog, or CloudWatch).
  • Strong understanding of networking, security practices, and environment isolation.
  • Excellent debugging, problem-solving, and communication skills in a collaborative, multi-disciplinary environment.
  • A passion for automation, developer enablement, and building reliable systems that scale.
  • Knowledge of Unreal Engine and its build and development ecosystem (e.g., Unreal Build Tool, Unreal Automation Tool, Horde, SubmitTool) is desired.
Bonus
  • Experience in multiplayer and live games.
  • Experience with artifact management, distributed caching, and CI parallelization.
  • Familiarity with secure software development practices, including secrets management and automated security scanning.
  • Experience supporting game or real-time service build pipelines for console and PC platforms.
  • Desire to mentor engineers and advocate for continuous improvement in automation and DevOps processes.
  • Passion for continual learning and growing in your career.


Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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