Advanced Designer, Systems

Warner Bros. Entertainment Inc. • $95K — $115K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of advanced gameplay and systems design experience.
  • Proven capacity to define feature direction and create actionable design documentation.
  • Experience designing progression and reward systems specifically for action RPG or open-world games.
  • Contributed to multiple shipped titles across the complete development cycle.
  • Familiarity with Unreal Engine 5 and gameplay implementation using Blueprint.
  • Experience working with SQL and related database tools.
  • Proficient collaboration and communication skills for multidisciplinary teamwork.

Responsibilities

  • Design, prototype, and implement complex gameplay systems involving progression, rewards, and crafting.
  • Communicate gameplay system and reward loops to support desired player experience.
  • Collaborate with other designers to integrate systems with narrative and gameplay goals.
  • Define pillars and player experience goals in partnership with design leadership.
  • Translate creative direction into clear design documentation and implementation plans.
  • Align gameplay systems with project needs through close collaboration with discipline leads.
  • Drive the vision for systems while collaborating and making decisions with the team.
  • Work with production to prioritize features and track milestones effectively.
  • Improve implementation tools and documentation while sharing processes with the team.
  • Analyze open world gameplay and create content following established design guidelines.

Benefits

  • Hybrid work model with on-site presence at the Salt Lake City studio.
  • Relocation support for qualified candidates from outside the area.
Full Job Description

ADVANCED DESIGNER, SYSTEMS

Join the team behind 2023’s smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking an Advanced SystemsDesigner with a strong background and passion fordesigning systems that work together to create engaging experiences for players. The ideal candidate brings new ideas to our games, finds ways to expand upon existing systems, and understands how game systems and mechanics drive player behavior. We92re looking for someone who thinks about the player92s experience from beginning to end with an eye toward keeping them engaged and satisfied. This position involves direct collaboration with design leadership,narrative design, producers, and peers across every discipline.


*Position is classified as hybrid with onsite days weekly at our Avalanche studio in Salt Lake City, Utah. Relocation provided for qualified candidates living our of the area.

The Daily

  • Design, prototype, and implement gameplay systems focused on progression, leveling, rewards, loot, economy, open world activities, gear, crafting, and collections.
  • Design and communicate the gameplay systems and reward loops needed to achieve the desired player experience.
  • Collaborate with other designers and disciplines to integrate systems into narrative and gameplay goals.
  • Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay systems.
  • Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
  • Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
  • Maintain the vision for the systems and drive the team towards achieving that vision through collaboration and decision making,
  • Work closely with production to prioritize features and keep milestones on track.
  • Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
  • Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
  • Analyze open world gameplay design and create additional content based on design parameters and guidelines

The Essentials

  • Advanced gameplay and systems design experience, with the ability to own large or complex features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing progression, reward, loot, economy, mini-games, gear, crafting, and/or collection systems for action RPG or open-world games.
  • Contributed to multiple shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Unreal Engine 5, including Blueprint and other gameplay implementation tools.
  • Experience working with SQL and database tools.
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.

Nice to have

  • Degree in Computer Science or similar experience with C++ programming

About Warner Bros. Entertainment Inc.

Warner Bros. Interactive Entertainment is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery. WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.
Learn more about Warner Bros. Entertainment Inc.
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1918

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