Riot Games

Staff Software Engineer, Tools (Full-Stack) - Central Creative

Riot Games • $138K — $165K *
Information Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years of software engineering experience, with a track record of delivering live products at scale.
  • Proficient in GoLang, C++, and C#, with familiarity in Java and Typescript.
  • Experience in supporting AI/ML platforms and working with large game development tools.
  • Solid understanding of digital asset management systems and Unreal Engine.
  • Strong communicator skilled in engaging technical and non-technical audiences.
  • Experience with public cloud technologies such as AWS RDS, S3, and EC2.

Responsibilities

  • Implement foundational elements of the studio's Digital Asset Management system for creative tools.
  • Develop high-quality code that establishes standards for engineering practices.
  • Evaluate and integrate AI-assisted engineering tools to enhance productivity and code quality.
  • Lead multi-month technical initiatives aligning with team objectives.
  • Simplify complex challenges by identifying risks and communicating solutions.
  • Collaborate across teams to develop purpose-driven, scalable tools.
  • Champion tooling best practices and provide training on new workflows.

Benefits

  • Open paid time off policy promoting work/life balance.
  • Flexible work schedules to support personal needs.
  • Comprehensive medical, dental, and life insurance coverage.
  • Parental leave for you, your spouse/domestic partner, and children.
  • 401k plan with company matching contributions.
Full Job Description
As a Staff Software Engineer (Full-Stack) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team's tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.
Responsibilities:
  • Implement the foundational elements of the studio's Digital Asset Management (DAM) system to support each game team's creative tools ecosystem
  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
  • Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
  • Implement the technical vision, architecture, and execution for the tools engineering team in accordance with overall goals of team leadership.
  • Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
  • Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
  • Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
  • Provide documentation and trainings on new tools and workflows to internal customers
  • Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
Required Qualifications:
  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
  • 3+ years working on game development tools
  • Experience in Unreal Engine and awareness of upcoming tools from Epic
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Knowledge within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
  • Proficiency in GoLang, C++ and C#, and familiarity with Java / Typescript.
  • Experience working with large game teams and large code bases
  • Experience collaborating with teammates across multiple disciplines
Desired Qualifications:
  • Experience working in Digital Asset Management (DAM) systems
  • Experience of working with desktop applications
  • Professional experience creating tools in Unreal 5
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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