Ubisoft

Team Lead Level Designer [Splinter Cell Remake]

Ubisoft$90K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Strong collaboration and communication skills across disciplines
  • People leadership experience, coaching designers at various levels
  • Clear design judgment and structured decision-making in level design
  • Planning and estimation skills for predictable outcomes
  • Ability to provide feedback that aids growth
  • Adaptability in guiding designers through constraints
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools like JIRA or Perforce

Responsibilities

  • Define and uphold level design quality standards for player experiences
  • Coach and mentor level designers with constructive feedback
  • Promote knowledge sharing through instructions and best practices
  • Plan, prioritize, assign, and track tasks according to team strengths
  • Balance creative goals with production constraints for timely delivery
  • Review team work and provide actionable feedback before leadership presentations
  • Partner with production to identify risks and support problem-solving
  • Represent the level design team in discussions across disciplines

Benefits

  • Flexible work arrangements
  • Opportunities for professional development and training
  • Inclusive work environment fostering diversity and collaboration
  • Access to industry events and conferences
  • Health and wellness programs
Full Job Description
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.

What you'll do
  • Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
  • Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
  • Promote knowledge sharing within the team through clear instructions, constructive feedback, and shared best practices
  • Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
  • Balance creative goals with production constraints to support reliable planning and delivery
  • Review individual work and provide actionable feedback before presenting content to core leadership
  • Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving
  • Represent the level design team in discussions with project leadership and other disciplines
  • Coordinate bug fixing and polish efforts related to level design content
  • Support onboarding and hiring efforts to help maintain team cohesion and effectiveness


Qualifications

What you bring to the team
  • Strong collaboration and communication skills, with confidence engaging across disciplines
  • People leadership experience, including coaching designers with varied experience levels
  • Clear design judgment and a structured, rational approach to level design decision-making
  • Planning and estimation skills that support predictable production outcomes
  • Ability to provide thoughtful feedback and evaluations that help others grow
  • Adaptability and openness when guiding designers through new constraints or design approaches
  • Knowledge of real-time constraints, 3D engines, and level editing tools
  • Experience with production tracking tools such as JIRA, Perforce, or similar systems

Nice to have:
  • Experience working on third-person camera games or titles with slower-paced, investigative gameplay

What to send our way
  • Your CV highlighting relevant skills and experiences
  • Examples of completed levels, shipped projects, or other work that demonstrates your level design expertise and leadership impact


Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate's experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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