Electronic Arts Inc

Rendering Software Engineer - EA SPORTS™ UFC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Proficient in graphics debugging, profiling, optimization, and memory management.
  • Experience in real-time rendering techniques development.
  • Familiarity with AI-assisted development tools for coding and automation.

Responsibilities

  • Develop and maintain rendering features and engine components.
  • Research and implement real-time rendering techniques.
  • Collaborate with Art and Design teams for technical solutions.
  • Debug, profile, and optimize CPU/GPU performance.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick leave per year.
  • Paid top-up to EI/QPIP up to 100% for parental leave.
  • Extended health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan for full-time employees.
Full Job Description
Description & Requirements

On our UFC Rendering team , we build the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer , you will join us in improving visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

We work in a hybrid model, with three days per week onsite at our EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Responsibilities

  • You will develop and maintain rendering features, engine components, and tools.
  • You will help us research and implement real-time rendering techniques.
  • You will collaborate with our Art and Design teams to turn visual goals into technical solutions.
  • You will help us debug, profile, and optimize CPU/GPU performance.


Qualifications

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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