Electronic Arts Inc

Systems Software Engineer - EA SPORTS™ FC

Electronic Arts Inc$122K — $170K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of programming experience focusing on C++ code.
  • Experience in engine development.
  • Understanding of C++ best practices and architectural considerations.
  • Experience with performance and memory profiling tools.
  • Knowledge of parallel programming and hardware architecture.
  • Strong communication skills with non-technical partners.
  • Demonstrated interest in systems-level work.

Responsibilities

  • Collaborate with design and engineers to create clear, estimable technical designs.
  • Deliver high-quality technical implementations that meet project requirements.
  • Assess the impact of technical implementations on performance and memory budgets.
  • Enhance team efficiency through development tooling and workflow improvements.
  • Contribute architecturally sound solutions to core EA technologies for collaborative work.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick time annually.
  • Paid top-up to EI/QPIP benefits up to 100% of base salary for parental leave.
  • Comprehensive health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan available for regular full-time employees.
  • Potential eligibility for bonus and incentive programs.
Full Job Description
Description & Requirements

As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game.

You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia (Tuesday to Thursday) .

Responsibilities:
  • You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
  • You provide tested and high-quality technical implementations that meet requirements.
  • You have awareness of how technical implementation impacts performance and memory budgets.
  • You look for ways to increase team efficiency through tooling or workflow enhancements.
  • You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.

Qualifications:
  • Experience with the development craft and shows interest in systems level work.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as Artists, Designers, and Producers.
  • Experience with parallel programming considerations, resource management,
  • and hardware architecture.
  • Experience in engine development.
  • 5+ years of programming experience with a focus on C++ code.
  • Experience with performance and memory profiling tools.
  • Experience in embedded systems.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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