Riot Games

Principal Software Engineer (Tech Lead) - Unpublished R&D Product

Riot Games$229K — $319K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 10+ years of professional experience in software engineering, particularly with large-scale products
  • 5+ years in Unreal Engine, specifically in engine, tools, build, rendering, and console features
  • History of shipping games on various platforms
  • Expertise in performance profiling and optimization for console
  • Ability to tackle complex problems independently
  • Experience interleaving multiple technology efforts
  • Proficient collaboration with cross-disciplinary teams
  • Strong communication skills for diverse audiences
  • B.S. in computer science or equivalent experience
  • Proficient in C++

Responsibilities

  • Collaborate with QA, engineers, designers, and artists to inform technical decisions
  • Plan and execute engineering work with clear technical goals
  • Identify and solve complex technical challenges
  • Optimize CPU and memory performance for PC and console
  • Promote engineering best practices like code quality and testing
  • Mentor and support the development of new engineers

Benefits

  • Flexible work schedules and open paid time off policy
  • Comprehensive medical, dental, and life insurance
  • Parental leave for family members
  • 401k plan with company match
Full Job Description
As a Principal Software Engineer, you'll lead the development of key features and model high standards of engineering excellence.

As a Principal Software Engineer, Tech Lead on an unpublished R&D product, you will lead the technical foundations for one of Riot's most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team's development needs, creative goals, and quality marks on multiple platforms. In this role you will be hands-on in architecting core features of the game, evaluating shared and upcoming technologies, directing the work of other engineers, and developing and debugging some of the game's most fundamental systems. You will work with state-of-the-art technology and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team and partner with them to direct the work of 8-10 engineers working on engine, tools, build, rendering, and console features.

Responsibilities:
  • Work closely with QA, engineers, designers, artists and area leads to make product decisions which address the technical, creative and artistic requirements of the game
  • Participate in the planning and execution of the team's engineering work, including requirements gathering, technical evaluation, architecture, work breakdown and estimation
  • Investigate, understand, and solve complex technical problems at the team level
  • Profile and direct optimization efforts for CPU and memory usage on PC and console
  • Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture
  • Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth

Required Qualifications:
  • 10+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 5+ years experience working in Unreal Engine on engine, tools, build, rendering, and console features
  • Experience shipping one or more games on various platforms
  • Experience in performance profiling and optimization on console
  • Proven ability to navigate ambiguity and solve complex problems with minimal support
  • Experience with simultaneously directing efforts in more than one technology area
  • Experience regularly collaborating with teammates across multiple disciplines
  • Strong communication skills across technical and non-technical audiences
  • B.S. in computer science or equivalent experience
  • Proficiency in C++

Desired Qualifications:
  • Experience building multiplayer games
  • Background in graphics/rendering
  • Direct experience working on console features and certification
  • Experience implementing framework level UI systems
  • Experience developing tools ecosystems in Unreal
  • Experience mentoring technical ICs and contributing to engineering culture
  • Experience working on distributed teams

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

  • (Los Angeles Only) Base salary range between $229,200.00 - $319,500.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

Similar Jobs

More Jobs at Riot Games

More Consumer Technology Jobs

Find similar Principal Software Engineer (Tech Lead) - Unpublished R&D Product jobs: