Riot Games

Principal Data Engineer -Teamfight Tactics

Riot Games$209K — $293K *
Information Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree in Computer Science, Engineering, Information Systems, or related field, or equivalent experience.
  • 8+ years in data engineering or similar, with demonstrated principal-level scope.
  • Experience in designing and operating large-scale production data systems.
  • Hands-on expertise in big data technologies such as Python, GoLang, Spark, Scala, SQL, and tools like Airflow and DBT.
  • Proficiency in cloud infrastructure, either AWS or GCP, and Databricks.
  • Expertise in data modeling, schema design, data quality, and governance.
  • Proven ability to lead complex initiatives across multiple teams.

Responsibilities

  • Own the technical strategy and roadmap for TFT's data ecosystem.
  • Design and evolve scalable batch and near-real-time data systems.
  • Establish and maintain data contracts across various teams.
  • Partner with game teams for early feature development instrumentation.
  • Own the reliability and operational health of critical TFT data products.
  • Lead data modeling and warehouse architecture for TFT.
  • Establish standards for data governance and compliance.

Benefits

  • Open paid time off policy and flexible work schedules.
  • Medical, dental, and life insurance offered.
  • Parental leave for employees and partners.
  • 401k with company match.
  • Short and long-term disability coverage.
Full Job Description
As a Principal Data Engineer on Teamfight Tactics CoreTech, you will own the technical direction and long-term health of TFT's data ecosystem, from telemetry and schemas to govern data products, metrics, pipelines, and production operations.

You will partner closely with Game Engineering, Design, Product, Insights, and Data Science from feature conception through launch and live operations. You will translate player and product needs into scalable, reliable, and cost-efficient data solutions, while establishing the standards and operating practices that allow TFT teams to move quickly without compromising data trust.

This is a Principal-level individual contributor role. You will lead ambiguous, multi-team initiatives; make architecture and prioritization tradeoffs; mentor engineers and data practitioners; and influence data-engineering standards across TFT and Riot. You will remain hands-on where it creates leverage, while raising the effectiveness of the broader team through technical direction, coaching, and durable systems. This role will be based out of our Los Angeles headquarters.

Responsibilities
  • Own the technical strategy, architecture, and roadmap for TFT's data ecosystem in partnership with TFT and Riot Data Engineering leadership.
  • Design, build, and evolve scalable batch and near-real-time data systems supporting telemetry, player behavior, game operations, experimentation, insights, and player-facing features.
  • Establish and maintain data contracts across Data Engineering, Insights, Game Engineering, and Product, including event schemas, metric definitions, and accuracy expectations.
  • Partner with game teams early in feature development to design instrumentation, validate payloads, and make telemetry a tested part of feature readiness and launch criteria.
  • Own the reliability and operational health of critical TFT data products, including freshness, availability, accuracy, observability, alerting, runbooks, incident response, and root-cause analysis.
  • Lead data modeling and warehouse architecture across TFT, creating durable, well-documented sources of truth that serve multiple teams and use cases.
  • Establish standards for data governance, lineage, documentation, access, retention, lifecycle management, and compliance with applicable privacy requirements.
  • Reduce ambiguity by clarifying requirements, identifying risks, evaluating alternatives, and communicating tradeoffs across delivery speed, reliability, cost, and complexity.
  • Improve engineering velocity through automation, self-service tooling, reusable patterns, and pragmatic development and review processes.
  • Drive cost optimization through thoughtful architecture, workload optimization, storage and compute lifecycle practices, and proactive capacity planning.
  • Contribute to recruiting, technical interviewing, interview-kit development, and the growth of Riot's Data Engineering discipline.
  • Help define and socialize TFT and Riot-wide craft standards for data architecture, reliability, governance, documentation, and operational excellence.

Required Qualifications
  • Bachelor's degree in Computer Science, Engineering, Information Systems, or a related field, or equivalent practical experience.
  • 8+ years of professional experience in data engineering, software engineering, analytics engineering, or a related discipline, with demonstrated principal-level scope.
  • Experience designing, building, and operating production data systems at significant scale.
  • Hands-on expertise in big-data technologies, including Python, GoLang, Spark, Scala, SQL, and tools like Airflow and DBT.
  • Proficiency in cloud infrastructure (AWS or GCP) and Databricks.
  • Demonstrated expertise in data modeling, schema design, data contracts, lineage, governance, and the development of durable sources of truth.
  • Experience establishing data-quality checks, observability, SLIs/SLOs, incident-management practices, and operational documentation.
  • Demonstrated ability to set technical direction, lead complex initiatives across multiple teams, and make sound architecture and prioritization tradeoffs.
  • Strong cross-functional communication skills and experience partnering with engineering, product, analytics, insights, and other technical stakeholders.
  • Experience mentoring and developing engineers, including senior-level practitioners.

Desired Qualifications
  • Experience building and operating data systems for a live-service game or another high-scale consumer product.
  • Experience partnering with game engineering on instrumentation, telemetry, schemas, and launch readiness.
  • Experience using data and analytics to influence gameplay, product, feature, or live-operations decisions from development through launch.
  • Familiarity with Teamfight Tactics or strong curiosity about games, player behavior, and live-service operations.
  • Genuine player empathy, product sense, and pragmatic judgment in balancing player value, engineering quality, delivery, and operational risk.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

  • (Los Angeles Only) Base salary range between $209,900.00 - $293,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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