Electronic Arts Inc

Core Engineer

Electronic Arts Inc$141K — $204K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's or Master's degree in Computer Science or related field
  • 5+ years of hands-on software engineering experience
  • Proficient in modern C++ programming
  • Experienced with Windows platforms and development tools
  • Familiar with performance tools and profilers like Unreal Insights or VTune
  • Skilled in debugging and optimizing complex applications
  • Experienced in code management using Perforce or Git

Responsibilities

  • Implement core features and systems using C++
  • Collaborate with cross-functional teams to design game features
  • Write technical design documents outlining software requirements
  • Develop performant, memory-efficient code for game clients
  • Debug, document, and resolve application issues
  • Apply software engineering best practices in agile environments
  • Partner with technical directors to enhance game performance

Benefits

  • 3 weeks of vacation per year
  • 10 days of sick leave annually
  • Paid top-up for parental leave up to 100% of salary
  • Extended health, dental, and vision coverage
  • Life and disability insurance
  • Retirement plan for full-time employees
  • Potential for bonus and equity in certain roles
Full Job Description
Description & Requirements

As a Core Engineer, you will focus on developing foundational tech for game experiences, with an emphasis on engine and game client systems. Your work will span feature architecture, implementation, and performance optimization. Success in this role requires strong technical and problem-solving skills, as well as the ability to collaborate and communicate effectively with cross-functional teams.

You will report to a Development Director as part of the project team.

Responsibilities
  • Implement core features and systems in C++, extending existing systems and creating new ones
  • Collaborate with designers, producers, content creators, and other engineers to develop game features and solve in-game challenges
  • Write technical design documents outlining software requirements
  • Develop performant, memory efficient code for game client systems
  • Debug, document, and resolve issues
  • Apply software engineering best practices across the development lifecycle, including agile methodologies, coding standards, code reviews, source control, build processes, testing, and operations
  • Partner with technical directors, engineering leads, and other engineers to improve game performance and scalability


Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field
  • 5+ years of hands-on experience in a software engineering role
  • Proficiency in modern C++
  • Experience with Windows platforms and development tools (e.g., Visual Studio or other IDEs)
  • Experience with performance tools and profilers (e.g., Unreal Insights, VTune, Razor GPU/CPU Profiler, or similar)
  • Experience debugging and optimizing complex applications
  • Experience using Perforce or Git-based workflows for code management
  • Strong collaboration and communication skills, with the ability to tailor messaging to different audiences and cross-functional teams

Pluses:
  • Experience with commercial game engines
  • Experience developing client-side game systems across varied hardware or platform environments
  • Experience working on large, data-driven games or applications
  • Experience using automation tools to improve code quality and workflows
  • Familiarity with graphics libraries (e.g., DirectX, Vulkan, Metal)
  • Familiarity with The Sims on PC, Mac, mobile, or consoles


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Post To

External careers site, Internal careers site

LinkedInID

1449

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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