Electronic Arts Inc

Technical Artist - EA SPORTS FC

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • At least 3 years of cinematic/games production experience.
  • Preferred experience in game engine environment creation.
  • Bachelor's degree or equivalent in a related field is desired.
  • Strong communication skills for diverse audiences: artists, engineers, managers.
  • Extensive programming/scripting experience in Python and C# (C++ is a bonus).
  • Proficient in 3D art software (Maya).
  • Demonstrated problem-solving ability, particularly in technical testing/debugging.
  • Willingness to tackle new challenges and think creatively.
  • Passionate about gaming.

Responsibilities

  • Act as a liaison between artists and engineers.
  • Facilitate art production workflows, tools, and pipelines.
  • Optimize and integrate game assets effectively.
  • Develop and troubleshoot shaders as needed.
  • Own and resolve any technical issues during project execution.
  • Drive feature development and create new experiences on EA SPORTS FC.
  • Contribute to schematic-based development and environment creation.

Benefits

  • 3 weeks of vacation per year to start.
  • 10 days of sick time annually.
  • Paid top-up to EI/QPIP up to 100% for new parents, including 12 weeks maternity leave.
  • Comprehensive extended health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan for full-time employees.
  • Potential eligibility for bonuses and incentive programs.
Full Job Description
Description & Requirements

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

Your Responsibilities:

The Technical Artist is a bridge between the artists and engineers. TAs (Technical Artists) are considered part of the Core FC development team and work closely with artists, project managers, and Software Engineers. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and programming. Technical Artists report to Technical Art Directors or Development Directors on the EA SPORTS team.

We are looking for an experienced Technical Artist to develop new and existing experiences on EA SPORTS FC. Depending on the required skillsets, there may be exciting opportunities to work on new features and game modes. The ideal candidate would have experience working in game engines and driving feature development. Experience working with schematic-based development and environment creation is a plus.

Your Qualifications:
  • At least 3 years of cinematic/games production experience.
  • Game engine experience in environment creation is preferred.
  • A bachelor's degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Extensive experience scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Knowledge of 3D art packages (Maya).
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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