Electronic Arts Inc

Senior Software Engineer- Generalist (Apex Legends)

Electronic Arts Inc$165K — $256K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years software development or equivalent game experience.
  • Experience in large, shared codebases, particularly within games.
  • Strong working knowledge of C/C++.
  • Proficiency in programming or scripting languages such as Python.
  • Experience in profiling, auditing, and optimizing software performance.
  • Expertise in debugging software running in production.
  • Bachelor's degree in Computer Science, Engineering, or equivalent.

Responsibilities

  • Debug and resolve complex issues in large-scale codebases.
  • Collaborate to quantify game performance and improve launch stability.
  • Design and maintain gameplay and engine systems for performance.
  • Analyze live telemetry and crash data to prioritize fixes.
  • Build tools to automate content validation and prevent bugs.

Benefits

  • 3 weeks paid time off per year (increases with tenure).
  • 80 hours paid sick time annually.
  • 16 paid company holidays per year.
  • 10 weeks paid parental leave.
  • Medical, dental, and vision insurance.
  • Life and disability insurance.
  • 401(k) retirement plan for U.S. employees.
  • Paid top-up to benefits for new parents in Canada.
Full Job Description
Job Title: Senior Software Engineer - Generalist (Apex Legends)

Location: Hybrid - Vancouver or Los Angeles

Reports to: Lead Software Engineer
Job Summary:

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world's leading live service franchises: Apex Legends.

As a Senior Software Engineer, you will drive the development of foundational technologies and work to improve the performance and stability of Apex Legends. You will work closely with gameplay teams-engineers, designers, artists, animators, and producers-to create and maintain a wide variety of systems across our entire technical stack, from the engine to our game services backend. Ultimately, your work will help ensure every new release of the game to our players is of outstanding quality and the best experience possible.
Responsibilities:
  • Debug and resolve complex issues in large-scale codebases across a variety of abstraction layers.
  • Collaborate with other engineers to quantify game performance, prevent regressions, and improve launch stability.
  • Design, own, and maintain our gameplay and engine systems, focused on performance and stability across consoles and dedicated servers.
  • Analyze live telemetry and crash data to find defects, prioritize fixes, and guide improvements that directly impact the player experience.
  • Build the tools and automated content validation that keep artists, designers, and QA moving quickly and prevent bugs from reaching players.
Required Qualifications:
  • 5+ years developing and maintaining software, or equivalent game development experience.
  • Experience working in large, shared codebases, in games or otherwise.
  • Strong working knowledge of C/C++.
  • Proficiency in programming or scripting languages such as Python.
  • Experience with profiling, auditing, and optimizing software performance.
  • Experience debugging and supporting software running in production.
  • Bachelor's degree in Computer Science, Engineering, or equivalent practical experience.
Preferred Qualifications:
  • Experience on a live service game or other continuously operated product, including feature flags, kill switches, and staged rollouts.
  • Familiarity with embedded scripting languages and the boundary between engine code and game script.
  • Experience with content or asset build pipelines and adding automated validation to them.
  • Experience building developer-facing or content-creator tooling.
  • Experience with backend or web services and cloud infrastructure.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

1040695

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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