Electronic Arts Inc

Rendering Software Engineer - EA SPORTS™ NHL

Electronic Arts Inc$104K — $142K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 3+ years of experience in real-time graphics or rendering for games or interactive applications.
  • Experience with multi-platform rendering pipelines and hardware abstraction.
  • Proficient in C++ and object-oriented programming; able to write and modify HLSL shaders.
  • Familiar with modern graphics APIs like DirectX 12 or Vulkan.
  • Experience using graphics profiling tools such as PIX or RenderDoc.
  • Bachelor's degree in Computer Science, Software Engineering, or equivalent experience.

Responsibilities

  • Implement and enhance core rendering systems and visual effects tools.
  • Adapt rendering features for various hardware environments.
  • Collaborate with cross-functional teams to realize visual concepts in gameplay.
  • Profile and optimize performance across GPU/CPU and memory usage.
  • Maintain high code quality through clean, reliable, and tested C++ code.

Benefits

  • 3 weeks of vacation to start annually.
  • 10 days of sick leave per year.
  • Paid top-up for EI/QPIP benefits during parental leave.
  • Comprehensive health, dental, and vision coverage.
  • Life and disability insurance.
  • Retirement plan for regular full-time employees.
Full Job Description
Description & Requirements

We are seeking a Rendering Software Engineer to join our EA SPORTS NHL development team. You will contribute to evolving our rendering engine to support expanding target environments, helping ensure high visual quality and performance across diverse hardware.

Working with cross-functional teams, you will help implement, extend, and maintain key rendering subsystems. By working with graphics abstraction layers and pipelines, you will help ensure our game scales smoothly across various hardware specifications to deliver fluid hockey gameplay to millions of players.

Responsibilities:

  • Implement & Extend Rendering Systems: Support and enhance core rendering pipelines, shading systems, and visual effects tools to adapt across expanding target hardware environments, assisting with targeted refactoring to improve iteration times and maintainability.
  • Hardware Adaptability & Abstraction: Work within established graphics abstractions and modular subsystems to allow feature sets and visual workloads to adapt across diverse target hardware configurations.
  • Cross-Functional Collaboration: Partner closely with Technical Artists, Art Directors, Gameplay Engineers, and Core Engine teams to turn creative visual concepts into performant real-time features.
  • Performance Profiling & Optimization: Identify and address performance bottlenecks across GPU/CPU utilization, frame budgets, and memory usage using standard profiling tools.
  • Code Quality & Maintenance: Write clean, reliable, and well-tested C++ code, participating in code reviews, technical documentation, and team discussions.


Qualifications:

  • 3+ years of professional software development experience in real-time graphics or rendering programming within games or high-performance interactive applications.
  • Experience working with multi-platform rendering pipelines, hardware abstraction layers, or adaptable graphics codebases.
  • Working knowledge of C++ and object-oriented programming, paired with hands-on experience writing and modifying shaders in HLSL.
  • Familiarity with modern low-level graphics APIs (e.g., DirectX 12, Vulkan, or platform graphics interfaces).
  • Experience using graphics profilers and debuggers (e.g., PIX, RenderDoc, Nsight, or engine profilers) to diagnose issues.
  • Bachelor's degree in Computer Science, Software Engineering, Graphics Programming, or equivalent practical experience.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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