Sound Designer

Prisms VR

$80K — $95K *
Education, Government & Non-Profit
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proven experience in sound design within interactive or gaming environments.
  • Strong understanding of Unity and audio implementation processes.
  • Familiarity with educational sound design principles.
  • Ability to create diverse audio from ambient soundscapes to dynamic assets.
  • Experience with audio recording, editing, and mixing tools.
  • Basic knowledge of C# programming is a plus.
  • Strong portfolio showcasing relevant sound design work.
  • Excellent collaboration and communication skills.
  • Passion for transforming education through technology.

Responsibilities

  • Design and produce original sound assets aligned with educational objectives.
  • Implement and integrate sound assets into the Unity game engine.
  • Create immersive spatial audio soundscapes for virtual reality.
  • Collaborate with educational content designers on sound schemes.
  • Create dynamic audio assets to enhance learning.
  • Conduct user testing to refine sound design effectiveness.
  • Innovate sound design techniques for evolving VR technologies.
  • Maintain a comprehensive asset library for projects.
  • Provide audio support for ongoing VR application development.

Benefits

  • Be part of a transformative team dedicated to educational technology.
  • Opportunity to work on cutting-edge mobile VR platforms.
  • Collaborative work environment promoting innovative problem-solving.
  • Potential for professional growth within a dynamic industry.
Full Job Description
THE JOB
Interactive Sound Designer

JOB DESCRIPTION
Prisms seeks a developer with enterprise experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable tools and systems to aid in the development of immersive learning experiences. You will also lead the development of core systems and make architectural decisions to be executed by other team members. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product.

KEY RESPONSIBILITIES
  • Design and produce original sound assets that align with educational objectives and elevate the immersive VR experience.
  • Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio-visual interaction
  • Create rich and immersive spatial audio soundscape for virtual reality environments.
  • Collaborate with educational content designers and developers to create sound schemes that support pedagogical goals.
  • Create dynamic audio assets that enhance learning in interactive experiences.
  • Conduct user testing and iteration to refine sound design for clarity and effectiveness in an educational context.
  • Innovate and adapt sound design techniques to suit evolving VR technologies and educational methodologies.
  • Maintain a comprehensive asset library for use in current and future projects.
  • Provide audio support for ongoing development and maintenance of VR applications.

REQUIREMENTS

  • Proven experience in sound design, preferably within interactive or gaming environments.
  • Strong understanding of Unity and its audio implementation processes.
  • Familiarity with educational sound design principles and the importance of sound in learning environments.
  • Ability to create a wide range of audio from ambient soundscapes to dynamic interactive audio assets.
  • Experience with audio recording, editing, and mixing tools.
  • Basic knowledge of C# programming is a plus but not mandatory.
  • A strong portfolio showcasing relevant sound design work.
  • Excellent collaboration and communication skills.
  • Passion for transforming education through innovative technology and immersive experiences.

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