Description & Requirements Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
As a Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.
Your Responsibilities:
- You will work on technical solutions covering main aspects of game-development, covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
- You will work with other domain owners to integrate and develop technologies into the game
- You will analyze impact to above mentioned metrics throughout the development cycle
- You will provide feedback, guidance and solutions for improvement and optimizations
Your Qualifications:
- 6+ years of experience in C++ software development
- Proficiency in integrating and maintaining large-scale systems covering multiple domains
- Understanding of memory management, multiple processor use, and run-time optimization
- Knowledge of assembler, scripting languages (Phyton, Lua) and C#
- Experience with 3rd party APIs
- Skills debugging complex applications
- Knowledge of job-based architectures might come in handy
- Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space
- Bachelor's degree in computer science or related field, or equivalent training and professional experience
- Experience with any of these beneficial, but not required: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal, static and performance
Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
Post To
External careers site, Internal careers site
LinkedInID
74884070