Senior Mission Designer - Unannounced Game | Irvine, CA

Activision Blizzard, Inc.

$82K — $152K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • 8+ years of experience in mission design and development, or equivalent education and experience.
  • Skilled in technical design, scripting, and level design.
  • Proven track record of shipping AAA titles.
  • Experience collaborating on cross-functional teams for feature development.
  • Professional competency with Unreal Engine and Blueprint.
  • Demonstrated spatial and layout design skills on shipped games.
  • Strong teamwork skills with a collaborative mindset.

Responsibilities

  • Design and build engaging layouts that complement the game's narrative.
  • Integrate mechanics, challenges, and puzzles in mission designs to boost player engagement.
  • Collaborate across departments to ensure a cohesive player experience.
  • Deliver high-quality results aligned with project timelines and release goals.
  • Prototype missions or components in-engine that meet AAA standards.

Benefits

  • Comprehensive medical, dental, and vision insurance with various healthcare accounts.
  • 401(k) with company match and tuition reimbursement.
  • Generous paid time off, including holidays, sick leave, and parental leave.
  • Mental health and wellbeing programs, fitness benefits, and discounts.
  • Relocation assistance for job-related moves.
Full Job Description
Team Name:
Unannounced Project

Job Title:
Senior Mission Designer - Unannounced Game | Irvine, CA

Requisition ID:
R028111

Job Description:

As a Senior Designer, you will be responsible for bringing to life memorable and highly engaging locations that weave excellent storytelling with satisfying gameplay. You have proven experience working in a team dynamic and are comfortable building missions from concept to ship, looking at everything from dialogue to layout composition and combat encounters. When particularly hard problems arise, you will draw upon the team's collective creativity and experience to finalize designs that meet the needs of the game. You will collaborate with an experienced team at a fast pace with a highly iterative feedback process.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to the following responsibilities:

  • Design and build captivating layouts and locations that align with the game's narrative and gameplay goals.
  • Integrate gameplay mechanics, challenges, combat, and puzzles into mission designs to enhance player engagement and exploration.
  • Collaborate with other designers, artists, code, audio, VFX, and animation departments to a compelling holistic player experience.
  • Deliver high-quality results and build progress towards short- to medium- to long-term deliverables/releases, from iterative prototyping to execution.
  • Prototype and create engaging missions or mission components in-engine to a AAA standard that integrate player fantasy, narrative, and gameplay.


Requirements

  • 8+ years of experience creating missions/quests, layout, and the frameworks that missions are built from, or combination of related education and experience.
  • Experience with technical design, scripting, and level design.
  • Proven experience shipping AAA titles.
  • Experience working with cross-functional teams in feature development.
  • A professional understanding and competency for the Unreal engine.
  • Proven spatial and layout design skills on a shipped title.
  • A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.


Extra Points:

  • Multiple AAA shipped titles.
  • Experience working with large cross discipline teams.
  • Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript
  • A deep understanding of Open World and narrative driven games.
  • Highly skilled in using Unreal Blueprint.


Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.


Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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