Role SummaryYou'll join the Instant Rips iOS team - the group responsible for the live-break commerce experience on Fanatics Live. We build the surfaces millions of collectors use in real time: bidding in live auctions, joining breaks, navigating a high-velocity chat stream, and transacting in the marketplace.
The iOS stack is modern by design. We're SwiftUI-first, run The Composable Architecture (TCA) across the app, use Swift Concurrency throughout, talk to our backend via Apollo GraphQL, and maintain a clean modular SPM codebase generated with Tuist. There's no legacy UIKit app hiding under the surface - you'll be working in a codebase you can be proud of.
AI tooling is part of how we work. We expect engineers to use it on the job, give it good context, and verify the output - not just accept it.
What you'll do- Design and ship production iOS features across the live-break experience: auctions, stream viewing, chat, marketplace, and collector tools
- Own features end-to-end - API contracts, TCA reducers, SwiftUI views, testing, and release
- Write genuine test coverage: unit tests with mock dependencies, TCA TestStore assertions, async test patterns - not coverage theater
- Review pull requests with judgment: surface real defects, prioritize what matters, coach on what to let go
- Contribute to architectural decisions: modularization strategy, effect management, failure handling
- Mentor engineers earlier in their career and raise the quality bar across the team
What we're looking for- 5+ years building consumer-facing iOS applications at scale
- Hands-on with AI-assisted development tooling (LLM optimization loops, Xcode CLI integration)
- Swift Concurrency - async/await, structured concurrency, Sendable, Swift Macros
- SwiftUI - stateless/stateful view patterns, NavigationStack, performance-aware composition
- The Composable Architecture (TCA) - Reducer/Store/Action/State, effect management, parent-child delegation, testing with TestStore
- Apollo GraphQL (iOS) - schema-driven development, Swift codegen, subscriptions
- SPM multi-package architecture - modular feature separation, local packages, clean dependency graphs
- Tuist or XcodeGen - project generation tooling; no committed .xcodeproj
- CI/CD - Bitrise, Fastlane, or equivalent automated build/test pipelines
- Static analysis - SwiftLint, Periphery, or equivalent code quality gates
- Structured commit/PR discipline tied to a project tracker (Linear, Jira, or equivalent)
Bonus points- Experience with livestreaming, real-time auctions, or high-throughput WebSocket/subscription workloads
- Exposure to marketplace or e-commerce iOS applications
- Passion for sports cards, collectibles, or live commerce
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to Los Angeles and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
Los Angeles Salary Range
$144,640-$216,960 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$160,000-$200,000 USD