Electronic Arts Inc

Senior Gameplay Software Engineer - EA SPORTS™ NHL

Electronic Arts Inc$141K — $204K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of game development experience, particularly in gameplay systems or physics.
  • Advanced proficiency in C++ with strong object-oriented programming skills.
  • Solid understanding of 3D math, physics simulation, and data structures.
  • Expertise in character movement, animation systems, and spatial AI.
  • Proven experience integrating AI tools and optimizing workflows in game development.
  • Excellent communication skills for collaborating with technical and non-technical team members.
  • Bachelor's degree in Computer Science, Software Engineering, or equivalent.

Responsibilities

  • Design and optimize core gameplay systems for skating physics, puck dynamics, and player control.
  • Collaborate with team members across disciplines to implement polished gameplay mechanics.
  • Write efficient, modular C++ code focusing on memory management and performance.
  • Integrate advanced AI technology to enhance gameplay dynamics and team AI functionality.
  • Develop tools and utilities for improving team workflows and game design processes.
  • Continuously refine gameplay feel and player satisfaction through iterative tuning.
  • Mentor junior engineers by promoting best practices and high technical standards.

Benefits

  • 3 weeks of vacation per year, starting.
  • 10 days of sick leave annually.
  • Paid parental leave with top-up benefits for new parents.
  • Comprehensive health, dental, and vision insurance.
  • Life and disability insurance.
  • Retirement plan options for full-time employees.
  • Potential eligibility for bonuses and incentive programs.
Full Job Description
Description & Requirements

We are looking for an experienced Senior Gameplay Engineer to join our team in Vancouver and help craft the next generation of on-ice gameplay. In this role, you will be a core architect of the moment-to-moment hockey experience - driving how skating physics, puck dynamics, player control, body checks, and spatial team AI come to life. Working at the intersection of complex physics, rapid controls, and creative game design, you will collaborate with designers, animators, and technical leaders to deliver responsive, realistic, and exhilarating gameplay.

Your Responsibilities:
  • Architect & Build On-Ice Systems: Design, implement, and optimize core gameplay systems, including player movement/skating physics, stick handling, puck trajectory, collision dynamics, and team AI behaviors.
  • Cross-Discipline Collaboration: Partner closely with game designers, animators, producers, and audio engineers to translate hockey systems and creative concepts into polished gameplay mechanics.
  • Engine & Performance Optimization: Write clean, modular, and highly performant C++ code, taking ownership of memory management, multi-threading, and frame-rate optimization for modern console hardware.
  • Integrate Emerging Tech & AI: Explore and integrate emerging AI techniques, automated testing tools, and dynamic behavior models to elevate on-ice intelligence and streamline team workflows.
  • Developer Tools & Workflows: Build and support internal tools, debug utilities, and editor extensions to empower designers and animators to iterate quickly.
  • Tune & Polish Gameplay: Iterate continuously on responsiveness, stick control, animation transitions, and hit reaction physics to ensure maximum feel, precision, and player satisfaction.
  • Mentorship & Engineering Excellence: Guide and mentor mid-level and junior engineers, advocating for software architecture best practices, thorough code reviews, and high technical standards.

Your Qualifications:

At EA, we know that great talent comes from diverse backgrounds. You don't need to meet 100% of the listed requirements to be a great fit for this role. If you meet most of these qualifications and are excited about building world-class gameplay, we strongly encourage you to apply!
  • Experience: 5+ years of professional game development experience, with a proven track record of shipping title(s) or building core gameplay/physics systems.
  • Core Technical Skills:
    • Advanced proficiency in C++ and object-oriented software engineering.
    • Strong foundation in 3D math (vectors, matrices, quaternions), physics simulation, data structures, and algorithms.
    • Experience with multi-threaded architecture, memory optimization, and performance profiling tools.
  • Gameplay Systems Expertise: Deep understanding of character movement, animation blending/state machines, spatial AI, or real-time physics interactions.
  • Innovation Mindset: Demonstrated interest or experience in leveraging AI tools, modern automation, and workflow optimizations in game development.
  • Collaboration & Communication: Excellent verbal and written communication skills, with the ability to explain complex technical concepts to non-technical disciplines.
  • Education: Bachelor's degree in Computer Science, Software Engineering, or equivalent practical experience.

Nice to Haves:
  • Direct experience developing for current-generation consoles (PlayStation 5, Xbox Series X|S).
  • Passion for hockey, ice sports, or sports gaming titles.
  • Knowledge of dynamic character physics, cloth/equipment simulation, or procedural animation techniques.
  • Familiarity with Perforce, Git, or modern continuous integration pipelines.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

Post To

External careers site, Internal careers site

LinkedInID

74884070

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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