Ubisoft

Senior Cinematic Animator [Rainbow Six Siege]

Ubisoft$75K — $95K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Experience creating cinematic animation for third-person character content
  • Knowledge of keyframe animation techniques and motion capture workflows
  • Expert with Motion Builder and Maya
  • Understanding of camera work for cinematic sequences
  • Strong attention to visual quality and detail
  • Ability to collaborate effectively with multidisciplinary teams
  • Creative and solution-oriented mindset
  • Adaptability within a live production environment
  • Passion for creating memorable player experiences

Responsibilities

  • Create animations that align with the visual language and quality standards of Rainbow Six Siege
  • Produce expressive sequences using keyframe animation, motion capture data, and camera work
  • Explore visual approaches and build prototypes to support creative content development
  • Refine animations to ensure strong in-game feel and presentation
  • Collaborate with technical animators, directors, and partner teams to deliver content on schedule
  • Solve artistic, technical, and production challenges through creative problem-solving
  • Maintain a high level of quality and consistency across delivered content

Benefits

  • Opportunity to work on a high-profile franchise
  • Collaborative environment with cross-discipline teams
  • Access to cutting-edge animation technology
  • Professional development and growth opportunities
  • Contribution to player engagement and experience enhancement
Full Job Description
As a Senior Cinematic Animator at Ubisoft Montreal, you will create high-quality animations for customization content and in-game cinematic sequences for Rainbow Six Siege. Your work will directly enhance the player experience through third-person content such as Victory Dances, loadout poses, and event introductions. What you'll do: - Create animations that align with the visual language and quality standards of Rainbow Six Siege; - Produce expressive sequences using keyframe animation, motion capture data, and camera work; - Explore visual approaches and build prototypes to support creative content development; - Refine animations to ensure strong in-game feel and presentation; - Collaborate with technical animators, directors, and partner teams to deliver content on schedule; - Support the evolution of the game's visual quality by sharing expertise across teams; - Solve artistic, technical, and production challenges through creative problem-solving; - Adapt workflows to the realities of a live game production environment; - Maintain a high level of quality and consistency across delivered content; - Contribute to cross-discipline collaboration throughout production. QUALIFICATIONS - Experience creating cinematic animation for third-person character content; - Knowledge of keyframe animation techniques and motion capture workflows; - Expert withMotion Builder and Maya; - Understanding of camera work for cinematic sequences; - Strong attention to visual quality and detail; - Ability to collaborate effectively with multidisciplinary teams; - Creative and solution-oriented mindset; - Adaptability within a live production environment; - Passion for creating memorable player experiences. What to send our way - Your CV highlighting relevant skills and experiences. - Portfolio or project links adapted to role type.

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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