Member of Technical Staff: Engineer, Simulation Content Authoring

Walden Robotics

$213K — $285K *
Information Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 2+ years of relevant experience
  • Strong software engineering fundamentals and experience with substantial software systems
  • Experience building simulation-ready 3D assets, with judgment on fidelity and performance trade-offs
  • Up-to-date knowledge of state-of-the-art simulation asset generation
  • Ability to manage projects from design to production deployment

Responsibilities

  • Design and build scalable systems for simulation content
  • Define simulation tasks reflecting real-world robotics priorities
  • Develop workflows for composable and deployable simulation content
  • Build generation and curation pipelines integrating various methods
  • Establish validation and quality-control systems for simulations

Benefits

  • Annual cash bonus
  • Company equity
  • Company-subsidized insurance programs
  • 401(k) with company match
  • Flexible PTO
  • Daily lunch
Full Job Description
Position Summary:

We're looking for a motivated, hands-on engineer to build simulation content pipelines that create rich, diverse, and useful environments for evaluating and improving robot policies. You'll design production-quality systems for generating, managing, validating, and deploying scenes, assets, and scenarios at scale. As a Member of Technical Staff, you'll own substantial parts of the simulation-content authoring stack and ensure they integrate cleanly with the broader simulation platform.

Core Responsibilities:

  • Design and build scalable systems for authoring simulation scenes, assets, and evaluation scenarios.
  • Define simulation tasks and scenarios that reflect real robotics priorities and expose policy weaknesses.
  • Develop workflows that make simulation content composable, editable, reproducible, and easy to deploy.
  • Build generation and curation pipelines that combine procedural methods, asset libraries, human input, and agentic workflows.
  • Create validation and quality-control systems for geometry, physical properties, articulation, scene composition, and task relevance.

Required Qualifications:

  • 2+ years of relevant experience
  • Strong software engineering fundamentals and experience designing, building, and maintaining substantial software systems.
  • Experience building simulation-ready 3D assets, with strong judgment about visual and collision geometry, including trade-offs among fidelity, physical accuracy, and runtime performance.
  • Up-to-date knowledge of advances in simulation-ready asset and scene generation, with the ability to evaluate state-of-the-art methods and apply them pragmatically.
  • Ability to own ambiguous problem areas from initial design through production deployment.

Preferred Qualifications:

  • Familiarity with agentic systems and LLM-driven developer tooling.
  • Experience with robotics simulation, robot learning, and automated policy evaluation.
  • Familiarity with simulation platforms such as Isaac Sim, MuJoCo, or Drake.


Walden Robotics offers a competitive total compensation program, including salary, annual cash bonus, company equity, company-subsidized insurance programs, 401(k) with company match, flexible PTO, daily lunch, and other benefits. The pay ranges noted on our posts are for salary only.

The pay range for this role is:

213,750 - 285,000 USD per year (SF)

Similar Jobs

More Jobs at Walden Robotics

More Information Technology Jobs

Find similar Member of Technical Staff: Engineer, Simulation Content Authoring jobs: