Expert Graphics Engineer

Owlchemy Labs

$150K — $180K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of graphics programming experience with strong expertise in Unity (C#, HLSL)
  • Deep understanding of Unity's Scriptable Render Pipeline and Universal Render Pipeline
  • Proficiency in graphics optimization tools like Unity Profile and RenderDoc
  • Experience across multiple programming languages (C++, Java, Python)
  • Strong communication skills and attention to detail
  • Familiarity with XR platforms and tile-based rendering preferred
  • High school diploma or equivalent required, with a preference for around 10 years of experience.

Responsibilities

  • Implement graphics systems and visual tools as per design direction
  • Port applications to new platforms while following best practices
  • Create production assistive tools as required
  • Optimize graphics-related issues using profiling tools
  • Develop, test, and debug code, and optimize performance
  • Adhere to engineering best practices and maintain feature quality
  • Collaborate cross-department to clarify code requirements and deliverables
  • Mentor peers on graphics best practices and ensure team knowledge sharing

Benefits

  • 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health, dental, and vision plans
  • Retirement plan
Full Job Description
Job Summary:

Owls in this role prototype, develop, and release code to bring Owlchemy's ideas to life.

Responsibilities:
  • Implement shaders, graphic systems, and visual tools based on direction from Design and Art teams including task owner
  • Assist with porting to new platforms accounting for best practices based on engine and platform requirements
  • Create tools to assist production as needed
  • Assist with optimization, especially of graphics-related issues, utilizing profiling tools and coding best practices
  • Develop and test code, fix bugs, and profile to optimize code as directed
  • Follow engineering best practices, development processes, and coding standards
  • Take ownership of tasks and authored features, ensuring owned features can be maintained and provide technical and design leadership for owned tasks
  • Seek feedback on owned tasks, including via playtests, other Owls and stakeholders
  • Evaluate new XR hardware and assist with R&D efforts
  • Collaborate with (or act as) Owners to break down large deliverables into more discrete tasking and provide accurate estimates to stakeholders
  • Collaborate with Owls cross-departmentally to meet task goals and determine code requirements
  • Keep up to date on the latest in development practices for Unity and XR and ensure distribution of that knowledge throughout team
  • Mentor other Owls on graphics best practices through one to one discussions, coding explanations, code reviews, and documentation creation, etc.

Requirements

Required Skills/Abilities:
  • Strong attention to detail
  • Strong, clear and proactive communicator across a variety of disciplines and levels
  • Deep Unity Programing Expertise (C#, HLSL)
  • Strong understanding of Unity's Scriptable Render Pipeline and Universal Render Pipeline and underlying rendering technologies like Vulkan and OpenGL
  • Cross programming expertise (C++, Java, Python, etc.)
  • Deep graphics optimization expertise (Unity Profile, RenderDoc, hardware specifics)
  • Experience with XR platforms, tile-based renderers, and related technologies strongly preferred


Required Education and Experience:
  • High School Diploma or Equivalent
  • 7+ years of graphics programming experience
  • Good understanding of all other disciplines in game development


Preferred Education and Experience:
  • 10+ years of graphics programming experience
  • Appreciation of puns (or at least the ability to groan at them)


Physical Requirements:
  • Owls must be able to use virtual reality headsets but are not expected to own one.


Salary Range:
  • $150,000 - $180,000 USD/year


Position Type/Expected Hours of Work:

This is a full-time, work from home, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 4:00 p.m. CT.

Travel:

For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year.

Other Skills and Responsibilities:

This job description doesn't cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.

Benefits
  • 20 days of vacation
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health/Dental/Vision Plans
  • Retirement Plan

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