Google

Staff Software Engineer, XR Graphics (iOS/Metal)

Google$207K — $300K *
Consumer Technology
8 - 10 years of experience
Job Overview by Ladders

Qualifications

  • Bachelor's degree or equivalent practical experience.
  • 8 years in software development (e.g., C).
  • 5 years of experience in testing and launching software products.
  • 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.
  • Master's degree or PhD in Engineering, Computer Science, or related field (preferred).

Responsibilities

  • Adapt, build, and launch first-party XR experiences for iPhones by developing a scalable open-source GPU profiler.
  • Develop and hyper-optimize rendering backends for XR's 3D engine.
  • Refine and extend the programming model for Vulkan graphics rendering on mobile devices.
  • Develop low level software for graphics, including shaders for distortion correction and rendering algorithms for VR.
  • Design and launch cross-platform XR APIs and SDKs that integrate with graphics APIs and drivers.

Benefits

  • Comprehensive health care plans.
  • Retirement savings plans with company contributions.
  • Generous paid time off and holiday leave.
  • Professional development and continuing education opportunities.
Full Job Description
Minimum qualifications:
  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience in software development (e.g., C ).
  • 5 years of experience testing, and launching software products.
  • 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.

Preferred qualifications:
  • Master's degree or PhD in Engineering, Computer Science, or a related technical field.
  • Experience with GPU programming models.
  • Experience with Vulkan.
  • Experience identifying performance bottlenecks and optimizing applications.
  • Experience with computer vision, augmented reality, or game engines (e.g., unity).
  • Understanding of software systems/driver level software.


About the job

As a part of the XR Graphics team, you will build the graphics tools and render pipeline for the Android XR platform. You will have expertise in various components of the graphics stack, including shader compilers, graphics Application Programming Interfaces (APIs), tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will develop and recommend graphics best practices for XR and other rendering environments.

You will work with a variety of graphics hardware and low level APIs, each with their own unique issues. You will have experience with Graphics Processing Units (GPUs) and real-time graphics and are adept at squeezing out maximum performance from GPUs.

As a Software Engineer for Android XR, you will leverage their GPU and metal expertise to optimize and enhance performance on iOS. Your work will consist of low-level graphics details, requiring knowledge of the hardware and relevant APIs.

The US base salary range for this full-time position is $207,000-$300,000 bonus equity benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google .

Responsibilities
  • Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR hardware devices.
  • Develop and hyper-optimize the rendering backends for XR's 3D engine.
  • Refine and extend the programming model for Vulkan graphics rendering on mobile.
  • Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of virtual reality (VR), system software architecture and performance.
  • Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing.


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About Google

Google is a multinational technology company that specializes in Internet-related services and products. These include online advertising technologies, search engine, cloud computing, software, and hardware. Google was founded in 1998 by Larry Page and Sergey Brin while they were Ph.D. students at Stanford University. The company has grown tremendously since then and has become one of the most valuable companies in the world. Google's mission is to organize the world's information and make it universally accessible and useful.
Learn more about Google
Size
156,500 employees
Market Cap
$1,115.4 billion
Industry
Net Income
$40.2 billion
Founded
1998
5 Year Trend
+23.3%
Revenue
$182.5 billion
NASDAQ

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