Riot Games

Staff Software Engineer, Build Services - Teamfight Tactics

Riot Games$140K — $170K *
Information Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 6+ years in professional software development
  • 4+ years coding experience in C++/Java
  • 3+ years with Unreal Engine and Horde, preferably on shipped projects
  • Experience in Mobile and PC/desktop build environments
  • 3+ years with Perforce
  • In-depth understanding of game build processes and CI/CD pipelines
  • Strong OO C/C++/C# programming skills and data-driven design knowledge
  • BS in Computer Science or equivalent experience

Responsibilities

  • Develop and maintain tooling and standards for foundational systems
  • Optimize foundational systems to support efficient game development
  • Contribute to CI/CD pipeline configuration and enhance test automation
  • Create tools for better release and version management workflows
  • Engage in technical discussions and collaborate on scalable solutions
  • Promote high code quality and engineering excellence standards
  • Mentor engineers and foster a culture of collaboration
  • Manage build engineering operations and monitor build metrics

Benefits

  • Open paid time off policy
  • Flexible work schedules
  • Comprehensive medical, dental, and life insurance
  • Parental leave for all primary caregivers
  • 401k with company match
  • Focus on work/life balance
Full Job Description
As a Staff Software Engineer (Build/Services) on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be pivotal in establishing and optimizing foundational systems that ensure efficient, reliable, and scalable game development and deployment. You will report to a Senior Engineering manager on the Teamfight Tactics team.

Responsibilities:
  • Develop and maintain patterns, tooling, and standards for foundational systems.
  • Maintain and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
  • Contribute to the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
  • Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
  • Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
  • Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
  • Cultivate technical growth by mentoring engineers and sustaining a culture of collaboration and engineering excellence.
  • Own build engineering operations, including managing monitoring dashboards, Slack integrations, and improving code submission tooling.
  • Maintain and track build metrics across build machines and development environments, and provide robust CI build support for both production deployment and internal developer workflows.

Required Qualifications:
  • 6+ years experience in professional software development
  • 4+ years of professional experience in C++/Java
  • 3+ years of professional experience with Unreal Engine and Horde (Experience shipping a project with these is a plus)
  • Demonstrated experience with both Mobile and PC/desktop build environments
  • 3+ Perforce experience
  • Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
  • Strong OO C/C++/C# programming experience and data driven design principles
  • Product sense, pragmatism, and developer empathy in making tech decisions
  • BS in Computer Science, or proven understanding of Computer Science fundamentals

Desired Qualifications:
  • Online SaaS (software as a service) game development experience
  • Experience building developer workflows
  • Mobile or multi-platform performance profiling
  • Experience working across multiple teams and initiatives, with a track record of contributing to central technology groups and larger-scale organizational goals.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

About Riot Games

Riot Games is a video game developer and publisher based in Los Angeles, California. The company was founded in 2006 by Brandon Beck and Marc Merrill, and is best known for its flagship game, League of Legends. The game has become one of the most popular esports titles in the world, with millions of players and fans around the globe. Riot Games is committed to creating high-quality, immersive gaming experiences that bring people together and foster a sense of community. The company is also dedicated to promoting diversity and inclusion in the gaming industry, and has launched several initiatives to support underrepresented groups.
Learn more about Riot Games
Size
2,500 employees
Industry
Founded
2006

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