Electronic Arts Inc

Sound Designer (Star Wars Jedi)

Electronic Arts Inc$104K — $157K *
Media
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 2+ years of professional game audio experience, preferably with AAA titles; involvement in at least one shipped title is preferred.
  • Strong sound design skills with a grasp of technical audio systems and workflows.
  • Ability to own audio content for small- to medium-sized gameplay features independently.
  • Proficient in integrating audio using Unreal Engine and Wwise, along with DAWs and audio editing tools, particularly Reaper.
  • Experience with standard audio plugin suites like Fabfilter or Soundtoys, and a quick learner for in-house tools.
  • Detail-oriented, conforming to project standards and best practices in audio implementation.
  • Strong communication and collaboration abilities across disciplines.

Responsibilities

  • Design and edit interactive sound effects for gameplay systems and environments using Reaper.
  • Integrate and tune audio assets with Wwise, Unreal Engine, and proprietary tools.
  • Use creative audio processing to create compelling sounds that enhance gameplay and narrative.
  • Balance, mix, and troubleshoot in-game sounds to ensure clarity and consistency.
  • Collaborate with various departments to align audio with gameplay and narrative intent.
  • Maintain audio quality standards through effective asset management and documentation.
  • Continuously improve audio pipelines and best practices.

Benefits

  • 3 weeks of paid time off per year to start.
  • 80 hours of sick time annually.
  • 16 paid company holidays per year.
  • Medical, dental, and vision insurance benefits.
  • Life and disability insurance coverage.
  • 401(k) plan for U.S. employees.
Full Job Description
General Information

Locations: Los Angeles - Chatsworth, California, United States of America
  • Location: Vancouver - Great Northern Way
  • State: British Columbia
  • Country: Canada

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America


Role ID

215900

Worker Type

Temporary Employee

Studio/Department

EA Studios - Respawn

Work Model

Hybrid

Description & Requirements

We9re looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.

Note: (1) This role does not involve music composition. (2) This role falls under Respawn9s hybrid work model which will require onsite presence at one of EA9s hub studios. Preference will be given to those candidates who can be stationed in Chatsworth, CA.

Responsibilities
  • Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
  • Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
  • Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
  • Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
  • Collaborate with other departments to ensure audio supports gameplay and narrative intent.
  • Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.


Qualifications
  • 2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.
  • Strong sound design abilities combined with an understanding of technical audio systems and workflows.
  • Ability to independently own audio content for small- to medium-sized gameplay features.
  • Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.
  • Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.
  • Ability to quickly learn new in-house audio tools and workflows.
  • Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.
  • Able to communicate effectively within and outside of the Audio Team.
  • Enthusiastic about game audio.
  • Strong communication and collaboration skills with both audio and cross-disciplinary teams.


As part of your application, please provide:
  • An up-to-date resume and cover letter
  • A show-reel demonstrating your skills
  • As part of the application process, we may ask you to perform a sound test.


Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts Inc

Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops and publishes games, content, and online services for consoles, mobile devices, and personal computers. EA's portfolio includes popular franchises such as FIFA, Madden NFL, The Sims, and Battlefield. The company was founded in 1982 and is headquartered in Redwood City, California.
Learn more about Electronic Arts Inc
Size
12,900 employees
Market Cap
$33.3 billion
Industry
Net Income
$1.1 billion
Founded
1982
5 Year Trend
+7.6%
Revenue
$5.6 billion
NASDAQ

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