Software Engineer, Simulation

Bedrock Robotics

$100K — $150K *
Manufacturing & Automotive
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Engineering, math, or physics degree, or strong computer science background with emphasis on math and physics.
  • 4+ years of experience in software engineering, building modular, maintainable software in C++.
  • 2+ years of experience with 3D engines or simulation frameworks like Unreal Engine or Unity.
  • Hands-on experience developing realistic simulation systems for autonomy stacks.
  • Passion for realistic simulation systems and strong interest in robotics.

Responsibilities

  • Build and scale high-fidelity simulation environments for autonomous construction machines.
  • Develop simulation systems for ML-based autonomy, evaluation, and safety validation.
  • Enhance realism and performance to accurately reflect real-world physics.
  • Guide strategy for scene generation and neural rendering techniques.
  • Produce production-quality code and create actual simulation content.

Benefits

  • Flexible work environment supporting diverse backgrounds and experiences.
  • Opportunity to work on cutting-edge robotics simulation projects.
  • Emphasis on collaboration across multiple disciplines.
  • Potential for professional growth and skill development in simulation technologies.
Full Job Description
The Mission:

We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.

Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.

What You'll Do:
  • Build and scale high-fidelity simulation environments for autonomous construction machines
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide our strategy in scene generation and neural rendering techniques
  • Write production-quality, hands-on code and build real simulation content-not just prototypes
Who You Are:

Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
  • A passion for large-scale, realistic simulation systems
  • Experience with advanced 3D simulation software
  • Experience evaluating systems and improving realism to support autonomy stacks
  • A hands-on mindset and enthusiasm for building core simulation algorithms and content
What We're Looking For:
  • Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
  • 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
  • 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
Preferred Qualifications:
  • Experience with Rust or interest in learning it
  • Robotics simulation background
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY) please apply anyway! We'd love to consider you.

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