Simulation & Game Developer (Autonomous Systems)

TurbineOne

$90K — $130K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years in game development, simulation, or interactive 3D development
  • Proficient in Unreal Engine or Unity, especially physics system and environment creation
  • Experience with user-generated content tools (level editors, scenario builders)
  • Familiar with simulation frameworks like AirSim or Gazebo
  • Ability to integrate external systems/APIs into game engines
  • Understanding of enemy AI and advanced NPC behaviors
  • Strong UX design for non-technical users

Responsibilities

  • Design and develop a simulation platform for testing autonomous vehicle scenarios
  • Create immersive, physics-driven environments using Unreal Engine or Unity
  • Integrate TurbineOne's autonomy software into simulations as controllable agents
  • Develop user-friendly tools that enable non-technical users to configure and evaluate scenarios
  • Build systems for scenario scripting, playback, and telemetry visualization
  • Collaborate with robotics engineers to ensure simulation accuracy and correspondence to real-world behavior
  • Act as product owner, driving vision for simulation features without predetermined tasks
  • Prototype and iterate rapidly on innovative ideas for enhancing simulation effectiveness

Benefits

  • Fully remote work flexibility
  • Strong culture of autonomy and trust among team members
  • Opportunity to take full ownership of projects from conception to implementation
  • Dynamic startup environment with fast iteration and learning
  • Encouragement to experiment and share failures for continuous improvement
Full Job Description
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)
Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.
Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun

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