Ubisoft

Senior UX Designer

Ubisoft$90K — $110K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • Strong user-centered design mindset.
  • Excellent communication skills within multidisciplinary teams.
  • Ability to create reusable standards and systems from problems.
  • Intermediate to advanced knowledge of motivation strategies, prototyping, success metrics, accessibility, and design systems.
  • Advanced knowledge of information architecture, interaction design, and wireframing.
  • Strong understanding of multiplayer first-person shooter games and GaaS products.
  • Proficiency in Figma, Confluence, Miro, and working directly within a game editor.
  • Minimum of 5 years of UX experience in the video game industry.

Responsibilities

  • Conduct discovery research to define design problems.
  • Design UX solutions including interfaces and interactions.
  • Produce sketches, wireframes, user flows, and prototypes.
  • Advocate for UX solutions with stakeholders.
  • Collaborate with user research on solution implementation.
  • Iterate designs based on player feedback and research.
  • Engage with various disciplines to ensure design alignment.
  • Promote UX standards and design systems.

Benefits

  • Opportunity to shape player experiences in a large-scale game.
  • Work within a small, autonomous team fostering creativity.
  • Collaborate with diverse disciplines in game development.
  • Play a vital role in a live-service multiplayer environment.
  • Contribute to the development of UX best practices.
Full Job Description
Job Description

As a Senior UX Designer at Ubi Montreal, you will help shape the player experience for an ambitious large-scale live-service multiplayer first-person shooter. Working within a small, autonomous team, you will bridge the gap between the game vision and player needs, creating intuitive, scalable, and cohesive experiences across every stage of the player journey.

What you'll do
  • Prepare design work through rigorous discovery research and clear problem definition.
  • Design sustainable and scalable UX solutions, including user interfaces, flows, signals, feedback systems, and interactions.
  • Produce design artifacts such as sketches, wireframes, user flows, documentation, and prototypes at the appropriate level of fidelity.
  • Present, advocate for, and champion UX solutions with multidisciplinary stakeholders.
  • Review solution implementation in collaboration with the user research team.
  • Iterate on solutions and adjust implementation based on player research findings and feedback.
  • Collaborate closely with game design, level design, art, programming, and other disciplines while facilitating alignment when needed.
  • Build, maintain, and promote UX standards and design systems.
  • Advocate for UX best practices, accessibility, and platform compliance.


Qualifications

What you bring to the team
  • Strong user-centered design mindset.
  • Excellent written and verbal communication skills within multidisciplinary teams.
  • Ability to transform individual problems into reusable standards and systems.
  • Intermediate to advanced knowledge of:
    • Motivation and learning strategies;
    • Prototyping;
    • Defining and tracking success metrics;
    • Accessibility and platform compliance;
    • Design systems.
  • Advanced knowledge of:
    • Information architecture;
    • Signals and feedback systems;
    • Interaction design;
    • Wireframing and screen layout design.
  • Strong understanding of:
    • Multiplayer first-person shooter games;
    • Open-world games;
    • GaaS products and monetization systems.
  • Proficiency with:
    • Figma (pixel-perfect design, component properties, auto-layout, variables, and AI workflows);
    • Confluence for creating and maintaining clear, scalable documentation;
    • Miro for building and facilitating multidisciplinary alignment spaces;
    • Working directly within a game editor.
  • Minimum of 5 years of UX experience in the video game industry.
  • Desired qualities:
    • Proactive, autonomous, and versatile team player;
    • Curious mindset with a passion for continuous improvement;
    • Agile and resilient in a fast-changing environment;
    • Strong sense of ownership, attention to detail, and commitment to quality;
    • Passion for game and product design.
  • Assets:
    • Degree in UX Design, Interaction Design, Cognitive Psychology, or a related field;
    • Experience implementing user interfaces;
    • Strong visual design or motion design sensibilities;
    • Experience with data analysis.

What to send our way
  • Your CV highlighting your education, experience, and relevant skills.
  • A portfolio showcasing your best UX work (attach images or provide a link to your personal website or online portfolio).


Additional Information

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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