Epic Games

Senior Technical UI Designer

Epic Games$90K — $120K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of experience managing a small team of designers
  • Expertise in UI design within game engines
  • Skilled in building shaders and materials in Unreal Engine
  • Proficient in various game development engines (Custom, Unity, UE4)
  • Familiar with visual scripting languages such as Lua or Blueprints
  • Strong communication skills to bridge technical and non-technical teams

Responsibilities

  • Lead a team of Technical UI designers on Rocket League
  • Foster a culture of mentorship within the UI design team
  • Establish and enforce best practices for Tech UI Design
  • Translate features/wireframes into functional UI elements
  • Assist in the implementation of complex UI behaviors
  • Quickly debug UI issues using various tools and techniques

Benefits

  • Comprehensive health coverage for employees and dependents
  • Supplemental medical, dental, and vision insurance
  • Robust mental well-being program with free therapy
  • Retirement savings plan with competitive employer match
  • Employee assistance program (EAP) for additional support
Full Job Description
UX DESIGN
What We Do

We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.
What You'll Do

As an experienced Senior Technical UI Designer, you will work closely with UX Designers, UI Artists, and UI Programmers to implement UI systems and features. Much of our work starts undefined, and you will help to shape the direction. You will raise the bar for the discipline through the standards you set, the workflows you improve, and the people you mentor. Above all, you advocate for the player experience.
In this role, you will
  • Break a feature or wireframe down into clear, scoped tasks, surfacing unknowns and dependencies early
  • Prototype and prove out new UI techniques, pushing the limits of UMG and shaping the patterns the team adopts
  • Design robust, reusable component systems that stay flexible as designs change
  • Implement data-driven UI through ViewModels and view bindings, working closely with UI Programming
  • Build for every player, accounting for screen sizes and safe areas, localization, and accessibility
  • Design within performance and memory budgets, profiling the cost of UMG, Slate, C++, and texture memory
  • Collaborate closely with UX, UI Art, and Programming, improving workflows, pipelines, and documentation, and giving feedback as readily as you accept it
What we're looking for
  • You are a project expert in technical UI implementation, having previously built UI in game engines that has shipped to a large audience across PC, console, and mobile on a regular basis. Comparable experience with transferable skills is welcome
  • You have hands-on Unreal and UMG experience, or strong experience in another game engine, custom or commercial, and a real appetite to go deep in Unreal
  • You are at your best in ambiguity, quickly picking up new and sparsely documented toolsets and technologies like AI, finding a path where there is no precedent, and asking the questions no one else has thought to ask
  • You have proven experience with data-driven UI and the separation of data from presentation, through MVVM and ViewModels or an equivalent, and have strong component-architecture instincts, designing for flexibility by nature
  • You have a strong visual eye and working knowledge of UX and UI, layout, composition, hierarchy, and interaction patterns, reflexively anticipating states, edge cases, overflow, localization, dynamic content, and responsive scaling
  • You have a strong feel for controller-first navigation and for building UI that works across input methods and platforms
  • You design with performance and runtime cost in mind, comfortable profiling and working to a budget
  • You have real craft in UI materials and motion, or the adjacent skill and appetite to grow it quickly.
  • You translate fluidly across UX, UI Art, Programming, production, and leadership, meeting non-technical teammates where they are, and documenting work so a distributed team can build on it
  • You have solid programming fundamentals, object-oriented design, data structures, and game systems, and you are comfortable with the math UI and motion work depend on, such as transforms, geometry, and interpolation
EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

About Epic Games

Epic Games is a video game development company that is best known for creating the popular game Fortnite. The company was founded in 1991 by Tim Sweeney and is headquartered in Cary, North Carolina. Epic Games has developed a number of other successful games, including the Unreal series and Gears of War. The company is also known for its Unreal Engine, a game engine that is used by many other game developers. Epic Games is committed to advancing the state of the art in game development and creating innovative and engaging experiences for players.
Learn more about Epic Games
Size
2,700 employees
Industry
Founded
1991

Similar Jobs

More Jobs at Epic Games

More Consumer Technology Jobs

Find similar Senior Technical UI Designer jobs: