2k Games

Senior Gameplay Engineer

2k Games$108K — $161K *
Consumer Technology
5 - 7 years of experience
Job Overview by Ladders

Qualifications

  • 5+ years of gameplay or game AI engineering experience with shipped action games
  • Strong C++ and Unreal Engine fluency, especially in AI controllers and navigation
  • Familiarity with Utility AI or similar decision-making architectures
  • Experience with AI in networked multiplayer environments
  • Capable of creating humanlike combat AI with realistic movement and timing
  • Skills in optimizing many concurrent agents for performance

Responsibilities

  • Develop combat behavior for AI, including target prioritization and weapon use
  • Create human-like interactions with tunable aim and reaction models
  • Implement macro behaviors to enhance team dynamics and gameplay flow
  • Extend the utility AI framework with new behaviors and tuning options
  • Ensure performance of bot populations through LOD and throttling
  • Utilize bots as automated testing clients for various game scenarios
  • Build tools for bot evaluation, including debug visualization and metrics
  • Collaborate with design teams to refine AI behavior through playtests

Benefits

  • Medical, dental, and vision insurance
  • 14 paid holidays annually
  • 15 to 25 days of paid vacation per year
  • Up to 10 paid sick days each year
  • Paid parental and compassionate leave
  • Wellbeing programs for mental health support
  • Commuter benefits and fitness reimbursements
  • Eligibility for 401(K) and Employee Stock Purchase Plan
Full Job Description
What we need:

31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots - AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they're facing a human. The same bots power mode backfill and automated testing at scale.

Responsibilities:
  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement
  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels
  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression
  • Extend our utility AI framework: new behaviors, scoring, and tuning
  • Keep bot populations performant: throttling, suspension, and LOD
  • Extend bots as automated test clients, from feature tests to match-scale load tests
  • Build bot evaluation tooling: debug visualization and playtest metrics
  • Partner with design to tune behavior through playtests

Who you are:
  • 5+ years of gameplay or game AI engineering on shipped action games
  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS
  • Utility AI or comparable decision-making architectures
  • AI in networked multiplayer: client/server authority, prediction, dedicated servers
  • Humanlike combat AI: aim and error models, reaction time, believable movement
  • Optimizing many concurrent agents: LOD and tick throttling

Nice-to-Haves:
  • Player bots in a competitive shooter
  • Unreal Engine 5, StateTree, and the Gameplay Ability System
  • Control systems (e.g., PID controllers) and input simulation
  • Automated test clients and load testing

The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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About 2k Games

2K Games is an American video game publisher based in Novato, California. The company was founded in January 2005 by Take-Two Interactive, and is best known for publishing the NBA 2K series of basketball games. Other popular franchises published by 2K Games include the Borderlands series, the BioShock series, and the Mafia series. The company has also published several licensed games based on popular movies and TV shows, such as The Walking Dead and WWE.
Learn more about 2k Games
Size
500 employees
Industry

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