What you'll do:ClassDojo is looking for people to join our virtual worlds platform team. Dojo Islands, our virtual playground, is being used by millions of kids in classrooms and at home. The world is procedurally generated and user customizable. Students use this in the classrooms to learn to work collaboratively to build on the island and teachers can use this to set up STEM activities for the kids to collaborate on. The virtual world is built using web technologies with the goal that it is performant and scalable on the low end devices used in schools or at home. This includes a wide range of chromebooks, tablets (iOS and Android) and web browsers.
The Monsterverse team is responsible for building the Dojo Islands game, underlying game engine, internal game editor (Dojo Creator) and the scalable cloud infrastructure that powers Dojo Islands. As an engineer on the team, you will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players. You would also be building gameplay functionality with a modular, systems first approach. You will bring your creativity in prototyping fun gameplay and game design ideas and once validated ship it to production with very high quality. You will do that while collaborating with other engineers and cross-functional team members in a continuous delivery environment. As with any other team in ClassDojo, this team also follows agile kanban methodology and strikes a tight balance between iteration and building with a long view.
You will be a match if:- 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one of the areas.
- Track record of delivery complex features in a CI/CD environment.
- Experienced in near real-time responsiveness in LiveOps platforms
- Track record of delivering online multiplayer experiences at platform scale
- Demonstrated technical leadership driving engineering practices and processes with clear outcomes.
You might be a good fit if:- Experience with WebGL
- Playcanvas experience is a bonus!
- Experience with web development workflows including but not limited to
- Node.js, Javascript, Typescript
- React
- Experience and familiarity of working with DevOps and Platform Infrastructure such as:
- AWS Cloud Infrastructure (EC2, Lambda, DynamoDB)
- Cloud infrastructure for deployment, scaling and optimization (e.g. Terraform, Docker, Consul, Nomad)
- MySQL, MongoDB, Redis
- Azure PlayFab game services
Bonus:- Avid learner curious about new technologies especially in the confluence of AI and content creation
- Open source code contributor
- Founder or early engineer on startup teams
[1] Some more context:
(If you are on LinkedIn, you will not be able to access the hyperlinks below. Once you click apply, you will be directed to our career website (if you are not on there already) and will be able to access the hyperlinks)
- How ClassDojo Connects Parents, Students, and Teachers
- "Whats New on ClassDojo 2023"
- TechCrunch Article: Second Act comes with First Profits
Click here if you're interested in learning more about what we've been up to.
ClassDojo takes a number of factors into consideration when determining compensation, including geographic location, experience, and skillset. Salary ranges (United States):
CA, WA, NY, NJ, CT states: $171,500 - $250,000 (USD)
All other states in the US: $146,000 - $215,000 (USD)
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