Ubisoft

Senior Character Rigger - [March of Giants]

Ubisoft$80K — $100K *
Consumer Technology
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • Proven experience as a Character Rigger in the games industry.
  • Expert knowledge of Maya rigging workflows.
  • Strong understanding of deformation, skinning, and control systems.
  • Experience with Unreal Engine and Blueprints.
  • Proficient in Python scripting for rigging workflows.
  • Experience working on large character roster projects (MOBA / hero-based titles).
  • Solid understanding of real-time optimization and engine constraints.

Responsibilities

  • Build animator-friendly character rigs in Maya.
  • Develop efficient skinning and deformation systems.
  • Ensure clean export and integration into Unreal Engine.
  • Support and improve animation pipelines and workflows.
  • Troubleshoot rig, deformation, and engine integration issues.
  • Optimize rigs for real-time performance.
  • Collaborate closely with Animation, Tech Art, and Engineering teams.

Benefits

  • Collaborative work environment with cross-departmental teams.
  • Opportunity to work on AAA game productions.
  • Contributions to best practices and tool development.
  • Exposure to cutting-edge real-time technologies.
  • Engagement with character-driven gameplay and designing for MOBA-style games.
Full Job Description
We're looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.

What you'll do:
  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.
QUALIFICATIONS
  • Proven experience as a Character Rigger in the games industry;
  • Expert knowledge of Maya rigging workflows;
  • Strong understanding of deformation, skinning, and control systems;
  • Experience with Unreal Engine and Blueprints;
  • Python scripting for rigging workflows;
  • Experience working in AAA game productions;
  • Experience supporting rigging for large character roster projects (MOBA / hero-based titles);
  • Solid understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline awareness;
  • Facial rigging experience (joint-based, blendshape, or hybrid systems).
What to send our way
  • Aportfolioof your best work (you can attach images or provide us with a password link) as well as yourCVhighlighting your education, experience and skills

About Ubisoft

Ubisoft Entertainment SA is a French video game company headquartered in Montreuil with several development studios across the world. It publishes games for several video game franchises, including Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Rayman, Raving Rabbids, and Tom Clancy's. The company's largest development studio is Ubisoft Montreal in Canada, which is responsible for the development of Assassin's Creed, Far Cry, and Watch Dogs, among others. Ubisoft is the fourth largest publicly traded game company in the Americas and Europe in terms of revenue and market capitalization, after Activision Blizzard, Electronic Arts, and Take-Two Interactive. The company has over 18,000 employees and has development studios in 35 countries. Ubisoft's revenue for the fiscal year 2020-2021 was ?2.2 billion.
Learn more about Ubisoft
Size
20,665 employees
Industry
Founded
1986
NASDAQ

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