Product Designer, Family Experience

Hera Healthcare

$110K — $130K *
Healthcare
Less than 5 years of experience
Job Overview by Ladders

Qualifications

  • 5-7 years of product design experience with a strong portfolio.
  • Proven ability to tackle ambiguous problems and deliver impactful solutions.
  • Strong visual judgment with an emphasis on interaction design and usability.
  • Familiarity with modern coding practices to collaborate effectively with engineers.
  • Experience building or refining design systems in scalable environments.
  • History of designing for high-stakes contexts like healthcare or finance.
  • Ability to communicate design rationale clearly to diverse stakeholders.

Responsibilities

  • Own the end-to-end design of the new family product experience.
  • Design family-related workflows within the Hera Platform.
  • Evolve and maintain the design system and quality standards.
  • Collaborate closely with the Head of Design and engineering teams.
  • Ensure the final product aligns with the intended look and user experience.
  • Foster a product-led approach in a high-craft team culture.

Benefits

  • Collaborative and supportive work environment emphasizing empathy.
  • Opportunity to impact users during critical life moments.
  • Focus on high-quality design work rather than rapid growth at any cost.
  • Engagement with meaningful problems in a broken industry.
  • Access to a team committed to continuous learning and iteration.
Full Job Description
Senior Product Designer You'll be Hera's second designer, partnering closely with our Head of Design Ellen. You'll own the end-to-end family experience - from first touch through the core product. 1. Own the 01 family product. You'll design the interface where families first meet Hera, in the hardest moments of their lives. This product doesn't exist yet. You'll shape it while human-agent interaction is being reinvented in real time (think Instinct, Grok bot) 2. Own a slice of Hera Platform. Our Heroes and care teams run on the platform we build. You'll own family-related workflows there (like patient onboarding) that connect directly to the family experience. 3. Set the bar for craft and quality. You'll help evolve the design system and standards that keep every surface worthy of the brand promise as we scale. Who you are 3 You're a product designer. You can take an ambiguous problem, find the sharp edge, and ship software that moves outcomes, even without a dedicated PM. 3 You set the bar for craft. You have strong visual judgment and a high standard for interaction, copy, and final polish and you can explain the "why" behind your decisions. 3 You're comfortable in the code. You work closely with engineering (and can work in a modern codebase when needed) to ensure what ships matches the intended look & feel. 3 You build systems, not one-offs. You've built or meaningfully expanded a design system and you treat it like a product. 3 You design for trust. You've worked in high-stakes contexts (healthcare, finance, caregiving, etc.) and can show how your decisions earn trust in emotionally loaded moments. 3 You've operated in strong product-led environments: High-craft teams, fast iteration, close partnership with engineering. 3 Based in NYC or willing to relocate. What we value 3 Worthy of our parents. We don't leave the 20% behind, because that applies to someone's mother. Quality isn't a constraint we tolerate on the path to growth. Quality is the strategy. 3 Collaboration must be an accelerant. Not everything will be collaborated on and that's fine. We assume good intent always and push the ball forward. 3 Celebrate human. Humans are at the heart of everything we do: every product decision, every Hero we choose to hire, every person we bring onto the team. For us, empathy is fuel to move with urgency because we know every single day matters for those we serve. We look for missionaries not mercenaries. 3 Enjoy the uphill. Wrestling problems this hard, in an industry this broken, is a privilege most people never get. We're excited for the summit but the joy is in the climb. If the hard part isn't what's pulling you, this might be the wrong climb. 3 Attack. Nothing is created in this world without an extraordinary amount of effort. In order to will the change we want to see in the world, we attack problems and play offense. We're here to win to ensure our customers get the world they deserve.

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