We are seeking a passionate Platform Engineer to help across various, technically ambitious projects. You will work across platform-facing systems on modern consoles, including PS5, Xbox Series X|S, and Switch 2. You will implement new features, fix bugs, profile and optimize existing code. This role is remote-friendly in Canada (Pacific-time overlap required).
What You'll Tackle- Own and evolve platform systems in proprietary engines across PC and consoles, with an emphasis on performance and reliability.
- Implement and optimize memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, lifetime tracking, OOM safety).
- Build and tune I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding, patch-friendly layouts).
- Improve CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory locality, frame-time stability, hitch reduction).
- Integrate and maintain platform SDK-facing code and abstraction layers, ensuring clean boundaries between platform-specific and cross-platform systems.
- Profile and optimize using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools) to identify bottlenecks and regressions.
- Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable.
- Contribute to tooling and workflows that improve developer velocity (profiling hooks, telemetry, regression tests, automated reporting, validation checks).
- Communicate clearly to production and stakeholders on constraints, trade-offs, risk, and roadmap for performance and platform readiness.
You'll Thrive Here If You- Enjoy learning about bleeding edge technologies and implementing them from scratch.
- Get excited to work on things that you've never worked on before.
- Embrace being a generalist that can jump into various areas of a game engine, like platform APIs, streaming, rendering, audio, etc.
- Have strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation).
- Have solid understanding of console constraints and performance fundamentals: CPU architecture, memory hierarchy, cache behavior, and storage/I/O characteristics.
- Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.
Bonus XP- Any side projects you can share.
- Shipped at least one title on PS5, Xbox Series X|S, and/or Nintendo hardware, especially with platform/performance responsibility.
- Familiarity with platform profiling workflows (e.g., PIX and equivalent console tooling) and building internal performance diagnostics.
- Experience creating performance regression detection (benchmarks, automated captures, dashboards) and production-friendly guardrails.
- Experience with Unreal Engine.
$126,000 - $160,000 a year